「武器ダメージ計算」の編集履歴(バックアップ)一覧はこちら
「武器ダメージ計算」(2021/01/26 (火) 11:24:55) の最新版変更点
追加された行は緑色になります。
削除された行は赤色になります。
*武器ダメージ計算表
-現在の攻撃力で、敵に与えるダメージの計算表です。
--投擲以外です。投擲用は[[こちら>武器ダメージ計算(投擲用)]]
-攻撃速度の計算表は[[攻撃速度計算]]
--武器の種類ごとにキャラの総合プロパティの速度とスタミナで実際の振り速度が計算できます。
#js(){{
<script language="javascript">
<!--
//Mons AR
var marm;
marm=new Array(300);
marm[0] = 0;
marm[1] = 10010010010010;
marm[2] = 20020020020020;
marm[3] = 30030030030030;
marm[4] = 40040040040040;
marm[5] = 50050050050050;
marm[6] = 60060060060060;
marm[7] = 70070070070070;
marm[8] = 70070070070075;
marm[9] = 80080080080080;
marm[10] = 80080085080080;
marm[11] = 85080085080080;
marm[12] = 30030030030030;
marm[13] = 45070055030065;
marm[14] = 65070070070070;
marm[15] = 80080060080080;
marm[16] = 55050055070065;
marm[17] = 55045060100065;
marm[18] = 30000030100030;
marm[19] = 70040050050050;
marm[20] = 40050050065060;
marm[21] = 45040055070070;
marm[22] = 75060060075075;
marm[23] = 50050050050050;
marm[24] = 45070055030065;
marm[25] = 30060060090050;
marm[26] = 60050050040040;
marm[27] = 25035050030020;
marm[28] = 75060060100060;
marm[29] = 20050020020010;
marm[30] = 80080030080080;
marm[31] = 85060060080080;
marm[32] = 45030030040040;
marm[33] = 55060060060060;
marm[34] = 55060060060060;
marm[35] = 75060090100060;
marm[36] = 60060100090075;
marm[37] = 80050050100070;
marm[38] = 90060075060100;
marm[39] = 90065075075055;
marm[40] = 30100050060077;
marm[41] = 30030030030030;
marm[42] = 45040020010030;
marm[43] = 55025050050025;
marm[44] = 45025015060040;
marm[45] = 65060050100040;
marm[46] = 45080005040040;
marm[47] = 60080070060060;
marm[48] = 70060070060060;
marm[49] = 30045040045020;
marm[50] = 50055040045020;
marm[51] = 75040040070040;
marm[52] = 20020030010010;
marm[53] = 50030060020030;
marm[54] = 25020030010010;
marm[55] = 65070025030030;
marm[56] = 55025025100025;
marm[57] = 40030040040030;
marm[58] = 50040030060040;
marm[59] = 50025000025000;
marm[60] = 70060050100040;
marm[61] = 75060070055055;
marm[62] = 60050020020030;
marm[63] = 80040040040040;
marm[64] = 40030030070030;
marm[65] = 60040040100040;
marm[66] = 55010060020030;
marm[67] = 15040040040040;
marm[68] = 80010060100010;
marm[69] = 20020030010010;
marm[70] = 20020035010010;
marm[71] = 30020040000030;
marm[72] = 50030060030025;
marm[73] = 40010010010010;
marm[74] = 30040020010010;
marm[75] = 25020035010010;
marm[76] = 25020030010010;
marm[77] = 10000010060010;
marm[78] = 35025055000040;
marm[79] = 45095035035035;
marm[80] = 45100110020030;
marm[81] = 60020020100040;
marm[82] = 35005005100005;
marm[83] = 55020050040050;
marm[84] = 55030050040030;
marm[85] = 45030030030030;
marm[86] = 50030010030030;
marm[87] = 35030000025025;
marm[88] = 45020010030030;
marm[89] = 30000000100005;
marm[90] = 55040035050055;
marm[91] = 60050045050055;
marm[92] = 45050040020030;
marm[93] = 55045025055025;
marm[94] = 55030050050030;
marm[95] = 40035015025000;
marm[96] = 35020050020030;
marm[97] = 15005025025005;
marm[98] = 35020050020030;
marm[99] = 40020030020020;
marm[100] = 25020035035095;
marm[101] = 30000050020080;
marm[102] = 35030025065025;
marm[103] = 45045025065025;
marm[104] = 25030015015025;
marm[105] = 40030025010010;
marm[106] = 40030025010010;
marm[107] = 20035030035010;
marm[108] = 40030025010010;
marm[109] = 40030025010010;
marm[110] = 40045030035010;
marm[111] = 55020020030045;
marm[112] = 30020025100025;
marm[113] = 40030030070030;
marm[114] = 30000010100010;
marm[115] = 60020020100040;
marm[116] = 22007060023065;
marm[117] = 65020085035080;
marm[118] = 50000070020060;
marm[119] = 64002071042060;
marm[120] = 80040040040040;
marm[121] = 35020060020060;
marm[122] = 55040070040050;
marm[123] = 55040070040050;
marm[124] = 55040070040050;
marm[125] = 60090000100000;
marm[126] = 40020030025020;
marm[127] = 50040055050040;
marm[128] = 30020035030030;
marm[129] = 55025030030030;
marm[130] = 55025030030030;
marm[131] = 65035040040040;
marm[132] = 55070045050050;
marm[133] = 65070050050050;
marm[134] = 50040050070040;
marm[135] = 65070000035050;
marm[136] = 50035035050070;
marm[137] = 75080045035045;
marm[138] = 55025030030030;
marm[139] = 40015040030025;
marm[140] = 40010040030030;
marm[141] = 80040040040040;
marm[142] = 50040040050050;
marm[143] = 100040040050030;
marm[144] = 40040040070070;
marm[145] = 60040040050100;
marm[146] = 40070040040040;
marm[147] = 35015015050020;
marm[148] = 35015015020020;
marm[149] = 40050050050040;
marm[150] = 40070010030030;
marm[151] = 50030030040030;
marm[152] = 55070015040040;
marm[153] = 45060005030030;
marm[154] = 35035025035020;
marm[155] = 50030030050060;
marm[156] = 45070030050060;
marm[157] = 45040070060070;
marm[158] = 65050035045045;
marm[159] = 40020050055040;
marm[160] = 40035035075040;
marm[161] = 40050050050050;
marm[162] = 45100040045045;
marm[163] = 65070050050050;
marm[164] = 65030045040030;
marm[165] = 65030045035025;
marm[166] = 65030045035025;
marm[167] = 55060030025035;
marm[168] = 65050045020050;
marm[169] = 55015080040040;
marm[170] = 65080070060060;
marm[171] = 75040040070040;
marm[172] = 35025025025025;
marm[173] = 35030020090030;
marm[174] = 45050040020030;
marm[175] = 40045040020040;
marm[176] = 20035030010035;
marm[177] = 40030025010010;
marm[178] = 35030035090035;
marm[179] = 45030035040035;
marm[180] = 40020025035025;
marm[181] = 25030035040035;
marm[182] = 35005005100005;
marm[183] = 35070000030010;
marm[184] = 30000080015010;
marm[185] = 30005010070010;
marm[186] = 25050030030015;
marm[187] = 30070040030015;
marm[188] = 45050030020030;
marm[189] = 65060050100040;
marm[190] = 55010060020030;
marm[191] = 80070040050050;
marm[192] = 45025015060040;
marm[193] = 35050110020020;
marm[194] = 40020050055040;
marm[195] = 40030050050040;
marm[196] = 55025050050025;
marm[197] = 35020050040020;
marm[198] = 45010050020020;
marm[199] = 55020040050030;
marm[200] = 60020020100040;
marm[201] = 35005050020020;
marm[202] = 45010060025025;
marm[203] = 45040020010030;
marm[204] = 50040040100050;
marm[205] = 35060005030030;
marm[206] = 35010010060005;
marm[207] = 35015010010025;
marm[208] = 30010010015015;
marm[209] = 40015040050040;
marm[210] = 50060000030040;
marm[211] = 80060060060060;
marm[212] = 45040025025025;
marm[213] = 45110060100040;
marm[214] = 45030030040040;
marm[215] = 35030025030030;
marm[216] = 45030025030030;
marm[217] = 45015045030030;
marm[218] = 40030035090035;
marm[219] = 45030035040035;
marm[220] = 40020020100020;
marm[221] = 80040040040040;
marm[222] = 45060000025040;
marm[223] = 45030030020010;
marm[224] = 55045045035025;
marm[225] = 55030030030020;
marm[226] = 30070020030030;
marm[227] = 30020010040020;
marm[228] = 45040025065025;
marm[229] = 45060040040040;
marm[230] = 60040015015015;
marm[231] = 45040025025025;
marm[232] = 60060060030020;
marm[233] = 65035035015010;
marm[234] = 35100010010030;
//
//Mons AR
var mari;
mari=new Array(300);
mari[0] = 0;
mari[1] = 10010010010010;
mari[2] = 20020020020020;
mari[3] = 30030030030030;
mari[4] = 40040040040040;
mari[5] = 50050050050050;
mari[6] = 60060060060060;
mari[7] = 70070070070070;
mari[8] = 70070070070075;
mari[9] = 80080080080080;
mari[10] = 80090095090090;
mari[11] = 95090095090090;
mari[12] = 30030030030030;
mari[13] = 55090065040075;
mari[14] = 80080080080080;
mari[15] = 90090070090090;
mari[16] = 65060065090075;
mari[17] = 65055070100075;
mari[18] = 50000050100050;
mari[19] = 85050065065060;
mari[20] = 55065065075075;
mari[21] = 55050065080080;
mari[22] = 80070070080080;
mari[23] = 70070070070070;
mari[24] = 55090065035075;
mari[25] = 30060060090050;
mari[26] = 70060060050050;
mari[27] = 30045060040030;
mari[28] = 80070070100070;
mari[29] = 30060030030020;
mari[30] = 90090040090090;
mari[31] = 90070070090090;
mari[32] = 55040040050050;
mari[33] = 65080080080080;
mari[34] = 65080080080080;
mari[35] = 75060090100060;
mari[36] = 60060100090075;
mari[37] = 90060060100080;
mari[38] = 90060075060100;
mari[39] = 90065075075055;
mari[40] = 35100055065080;
mari[41] = 30030030030030;
mari[42] = 55050030020040;
mari[43] = 65030060060030;
mari[44] = 55035025070050;
mari[45] = 80070060100050;
mari[46] = 55090010050050;
mari[47] = 75090080070070;
mari[48] = 80070080070070;
mari[49] = 40055050055030;
mari[50] = 60065050055030;
mari[51] = 80060060080060;
mari[52] = 50030040020020;
mari[53] = 60050080030050;
mari[54] = 30030050020020;
mari[55] = 80090040045045;
mari[56] = 65030030100030;
mari[57] = 50040050050040;
mari[58] = 60050040070050;
mari[59] = 55030000030000;
mari[60] = 80080060100050;
mari[61] = 90075085060060;
mari[62] = 70060030030040;
mari[63] = 90050050050050;
mari[64] = 50040040080040;
mari[65] = 70050050100050;
mari[66] = 65020070030040;
mari[67] = 30050050050050;
mari[68] = 90030070100015;
mari[69] = 35030045020020;
mari[70] = 30030050020020;
mari[71] = 40030050000045;
mari[72] = 60050075050030;
mari[73] = 50020020020020;
mari[74] = 40050030030020;
mari[75] = 30030045020020;
mari[76] = 30030050020020;
mari[77] = 15000015070015;
mari[78] = 45030065000050;
mari[79] = 55100045045045;
mari[80] = 60100000030040;
mari[81] = 70030030100050;
mari[82] = 45010010100010;
mari[83] = 65030060050060;
mari[84] = 65040060050040;
mari[85] = 50040040040040;
mari[86] = 60040020040040;
mari[87] = 45045000035035;
mari[88] = 55030020040040;
mari[89] = 45010010100010;
mari[90] = 75060055070075;
mari[91] = 75060055070075;
mari[92] = 50060050030040;
mari[93] = 65055040065040;
mari[94] = 65040060060050;
mari[95] = 55045020035000;
mari[96] = 45030060030040;
mari[97] = 20010040035015;
mari[98] = 40030060030040;
mari[99] = 50030040030025;
mari[100] = 40035045045100;
mari[101] = 35015060030090;
mari[102] = 45040035075035;
mari[103] = 55050035075035;
mari[104] = 35040025020030;
mari[105] = 50040035020020;
mari[106] = 50040035020020;
mari[107] = 30045040045020;
mari[108] = 50040035020020;
mari[109] = 50040035020020;
mari[110] = 50055040045020;
mari[111] = 65030030040055;
mari[112] = 35030035100035;
mari[113] = 50040040080040;
mari[114] = 40000020100020;
mari[115] = 70030030100050;
mari[116] = 37020078039073;
mari[117] = 75030100045100;
mari[118] = 70000090030090;
mari[119] = 75009078049087;
mari[120] = 90050050050050;
mari[121] = 45030080030080;
mari[122] = 65050080050060;
mari[123] = 65050080050060;
mari[124] = 65050080050060;
mari[125] = 70090000100000;
mari[126] = 45040035030040;
mari[127] = 55050060060060;
mari[128] = 35030040040040;
mari[129] = 65035040040040;
mari[130] = 65035040040040;
mari[131] = 75045050050050;
mari[132] = 70080055060060;
mari[133] = 80080060060060;
mari[134] = 60050055080050;
mari[135] = 65080000045060;
mari[136] = 65045045065085;
mari[137] = 85095055045055;
mari[138] = 60035040040040;
mari[139] = 50025050040035;
mari[140] = 50020050040040;
mari[141] = 90050050050050;
mari[142] = 70050050070060;
mari[143] = 100050050060040;
mari[144] = 50050050090080;
mari[145] = 70050050060100;
mari[146] = 60090060060060;
mari[147] = 40030030080035;
mari[148] = 40030030040035;
mari[149] = 60070070070060;
mari[150] = 40075010030030;
mari[151] = 70050050060050;
mari[152] = 70090025050050;
mari[153] = 70080015040040;
mari[154] = 50050035050030;
mari[155] = 70060060070080;
mari[156] = 65085060070080;
mari[157] = 55055090070085;
mari[158] = 80070050070065;
mari[159] = 60030060065050;
mari[160] = 65050050095060;
mari[161] = 60070070070070;
mari[162] = 50100040050050;
mari[163] = 85090070070070;
mari[164] = 85050065055050;
mari[165] = 85050065055050;
mari[166] = 85050065055050;
mari[167] = 65070040035045;
mari[168] = 75060055030060;
mari[169] = 70025090050050;
mari[170] = 75090080070070;
mari[171] = 80060060080060;
mari[172] = 40035035035035;
mari[173] = 45040030100040;
mari[174] = 50060050030040;
mari[175] = 50050050025050;
mari[176] = 30045040020045;
mari[177] = 50040035020020;
mari[178] = 40040045100045;
mari[179] = 55040045050045;
mari[180] = 45030035040035;
mari[181] = 35040045050045;
mari[182] = 45010010100010;
mari[183] = 45080000040020;
mari[184] = 35000090025020;
mari[185] = 35010020090020;
mari[186] = 35060040040020;
mari[187] = 40080050040020;
mari[188] = 60060040030040;
mari[189] = 80080060100050;
mari[190] = 65020070030040;
mari[191] = 90080050060060;
mari[192] = 55035025070050;
mari[193] = 35060000030030;
mari[194] = 60030060065050;
mari[195] = 50040060060050;
mari[196] = 65030060060030;
mari[197] = 45030070050030;
mari[198] = 55020060030030;
mari[199] = 65030050060040;
mari[200] = 70030030100050;
mari[201] = 45010060030030;
mari[202] = 55015070035035;
mari[203] = 55050030020040;
mari[204] = 60050050100070;
mari[205] = 45080010040040;
mari[206] = 45025025070010;
mari[207] = 45025020020035;
mari[208] = 35020020025025;
mari[209] = 50025050075050;
mari[210] = 60070000040050;
mari[211] = 90070070070070;
mari[212] = 55050035035035;
mari[213] = 55000070100050;
mari[214] = 55040040050050;
mari[215] = 45040035040040;
mari[216] = 50040035040040;
mari[217] = 55025055040040;
mari[218] = 50040045100045;
mari[219] = 55040045050045;
mari[220] = 50030030100030;
mari[221] = 90050050050050;
mari[222] = 55070000035050;
mari[223] = 55040040030020;
mari[224] = 65055055045035;
mari[225] = 65040040040030;
mari[226] = 40080030040040;
mari[227] = 40025015050025;
mari[228] = 55050035075035;
mari[229] = 55070050050050;
mari[230] = 70050025025025;
mari[231] = 55060035035035;
mari[232] = 70070070040030;
mari[233] = 75045045025020;
mari[234] = 55100030025040;
//
//初期化
function keisan0(form)
{
var form = document.form_keisan;
form.monster.value = 0;
form.wep1.value = 0;
form.str.value = 0;
form.tac.value = 0;
form.ana.value = 0;
form.lumb.value = 0;
form.tokkou.value = 0;
form.consec.value = 0;
form.eoone.value= 0;
form.tal01.value = 0;
form.tal02.value = 0;
form.tal03.value = 0;
form.quiv.value = 0;
form.ara.value = 0;
form.fra.value = 0;
form.cra.value = 0;
form.pra.value = 0;
form.era.value = 0;
form.damage01.value = 0;
form.damage02.value = 0;
form.damage03.value = 0;
form.damage04.value = 0;
form.damage05.value = 0;
form.damage06.value = 0;
form.damage07.value = 0;
form.damage08.value = 0;
form.damage09.value = 0;
form.damage10.value = 0;
form.damage11.value = 0;
form.damage12.value = 0;
form.damage13.value = 0;
form.damage14.value = 0;
form.damage15.value = 0;
form.damage16.value = 0;
form.damage17.value = 0;
form.damage18.value = 0;
form.damage19.value = 0;
form.damage20.value = 0;
form.armin.value = 0;
form.frmin.value = 0;
form.crmin.value = 0;
form.prmin.value = 0;
form.ermin.value = 0;
form.armax.value = 0;
form.frmax.value = 0;
form.crmax.value = 0;
form.prmax.value = 0;
form.ermax.value = 0;
form.armax2.value = 0;
form.frmax2.value = 0;
form.crmax2.value = 0;
form.prmax2.value = 0;
form.ermax2.value = 0;
form.cops.value = 0;
form.disco.value = 0;
form.evil.value = 0;
form.bushi.value = 0;
form.whirl.value = 0;
form.bard01.value = 0;
return true;
}
//計算
function keisan1(form)
{
var form = document.form_keisan;
mons = form.monster.options[form.monster.selectedIndex].value;
disco1 = form.disco.options[form.disco.selectedIndex].value;
chiv1 = form.chiv.value;
st = form.st.value;
if(st>=100){
dinc1 = Math.floor(st * 3000 + 50000) / 10000;
}
else{
dinc1 = Math.floor(st * 3000) / 10000;
}
form.dinc1.value = dinc1;
tac = form.tac.value;
if(tac>=100.0){
dinc2 = Math.floor(( tac * 1.0 + 10.0 ) * 6250) / 10000;
}
else{
dinc2 = Math.floor(tac * 6250) / 10000;
}
form.dinc2.value = dinc2;
ana = form.ana.value;
if(ana>=100.0){
dinc3 = Math.floor((ana * 1.0 + 10.0) * 5000) / 10000;
}
else{
dinc3 = Math.floor(ana * 5000) / 10000;
}
form.dinc3.value = dinc3;
lumb = form.lumb.value;
bushi1 = form.bushi.value;
whirl1 = form.whirl.value;
res1 = marm[mons];
res2 = mari[mons];
mar1 = Math.floor(res1 / Math.pow(10,12));
if(mar1 > 100)
{
mar1 = 100 - mar1;
}
mfr1 = Math.floor((res1 % Math.pow(10,12)) / Math.pow(10,9));
if(mfr1 > 100)
{
mfr1 = 100 - mfr1;
}
mcr1 = Math.floor((res1 % Math.pow(10,9)) / Math.pow(10,6));
if(mcr1 > 100)
{
mcr1 = 100 - mcr1;
}
mpr1 = Math.floor((res1 % Math.pow(10,6)) / Math.pow(10,3));
if(mpr1 > 100)
{
mpr1 = 100 - mpr1;
}
mer1 = (res1 % Math.pow(10,3));
if(mer1 > 100)
{
mer1 = 100 - mer1;
}
mar2 = Math.floor(res2 / Math.pow(10,12));
if(mar2 > 100)
{
mar2 = 100 - mar2;
}
mfr2 = Math.floor((res2 % Math.pow(10,12)) / Math.pow(10,9));
if(mfr2 > 100)
{
mfr2 = 100 - mfr2;
}
mcr2 = Math.floor((res2 % Math.pow(10,9)) / Math.pow(10,6));
if(mcr2 > 100)
{
mcr2 = 100 - mcr2;
}
mpr2 = Math.floor((res2 % Math.pow(10,6)) / Math.pow(10,3));
if(mpr2 > 100)
{
mpr2 = 100 - mpr2;
}
mer2 = (res2 % Math.pow(10,3));
if(mer2 > 100)
{
mer2 = 100 - mer2;
}
mar1 = mar1 - disco1;
mfr1 = mfr1 - disco1;
mcr1 = mcr1 - disco1;
mpr1 = mpr1 - disco1;
mer1 = mer1 - disco1;
mar2 = mar2 - disco1;
mfr2 = mfr2 - disco1;
mcr2 = mcr2 - disco1;
mpr2 = mpr2 - disco1;
mer2 = mer2 - disco1;
if(form.cops.checked){
mar1 = Math.min(mar1 * 1.0 + 10.0,100);
mfr1 = mfr1 * 1.0 - 15.0;
mcr1 = Math.min(mcr1 * 1.0 + 10.0,100);
mpr1 = mpr1 * 1.0 - 15.0;
mer1 = mer1 * 1.0;
mar2 = Math.min(mar2 * 1.0 + 10.0,100);
mfr2 = mfr2 * 1.0 - 15.0;
mcr2 = Math.min(mcr2 * 1.0 + 10.0,100);
mpr2 = mpr2 * 1.0 - 15.0;
mer2 = mer2 * 1.0;
}
form.armin.value = mar1;
form.frmin.value = mfr1;
form.crmin.value = mcr1;
form.prmin.value = mpr1;
form.ermin.value = mer1;
form.armax.value = mar2;
form.frmax.value = mfr2;
form.crmax.value = mcr2;
form.prmax.value = mpr2;
form.ermax.value = mer2;
wep1 = form.wep1.options[form.wep1.selectedIndex].value;
att1 = form.atk1.options[form.atk1.selectedIndex].value;
att2 = form.atk2.options[form.atk2.selectedIndex].value;
fra1 = form.fra.options[form.fra.selectedIndex].value;
cra1 = form.cra.options[form.cra.selectedIndex].value;
pra1 = form.pra.options[form.pra.selectedIndex].value;
era1 = form.era.options[form.era.selectedIndex].value;
cha1 = form.cha.options[form.cha.selectedIndex].value;
ara = 100 - fra1 - cra1 - pra1 - era1 - cha1;
form.ara.value = ara;
ara1 = form.ara.value;
if(wep1==1)
{
if(lumb>100.0)
{
dincl = 100.0;
}
else if(lumb==100.0)
{
dincl = 30.0;
}
else
{
dincl = Math.floor(lumb * 2000) / 10000;
}
}
else
{
dincl = 0.0;
}
form.dincl.value = dincl;
if(wep1==2)
{
if(form.quiv.checked)
{
form.quiv.value = 10.0;
}
else
{
form.quiv.value = 0.0;
}
}
else
{
form.quiv.value = 0.0;
}
quiv1 = form.quiv.value;
form.quiv1.value = quiv1;
dinc4 = form.dinc4.value;
tdi = parseFloat(dinc1) + parseFloat(dinc2) + parseFloat(dinc3) + Math.min(100.0, parseFloat(dinc4)) + parseFloat(dincl) + parseFloat(quiv1);
form.tdi.value = tdi;
att1 = Math.floor(att1 * (tdi + 100.0) / 100);
att2 = Math.floor(att2 * (tdi + 100.0) / 100);
form.att1.value = att1;
form.att2.value = att2;
tokkou = form.tokkou.options[form.tokkou.selectedIndex].value;
form.tok1.value = tokkou;
tkk1 = tokkou / 100;
if(form.evil.checked){
form.evil.value = 1.25;
}
else{
form.evil.value = 1.0;
}
evil1 = form.evil.value;
form.evil1.value = evil1 * 100;
if(form.consec.checked){
cons1 = Math.floor(Math.max(100.0, 100.0 + (chiv1 - 90.0)/2.00))/100.0;
}
else{
cons1 = 1.0;
}
form.cons1.value = Math.round(cons1 * 100);
if(form.eoone.checked){
form.eoone.value =Math.floor(Math.max(115.0, 115.0 + 0.90 * (chiv1 - 45.0)))/100;
}
else{
form.eoone.value = 1.0;
}
eoo1 = form.eoone.value;
form.eoo1.value = Math.round(eoo1 * 100);
if(form.tal01.checked){
form.tal01.value = 2.0;
}
else{
form.tal01.value = 1.0;
}
tal1 = form.tal01.value;
form.tal1.value = tal1 * 100;
tal02 = form.tal02.value;
tal2 = Math.min(1.0 + tal02 / 100 , 2.0);
form.tal2.value = tal2 * 100;
tal03 = form.tal03.value;
tal3 = 1.0 - tal03 / 100;
form.tal3.value = tal3 * 100;
bard1 = form.bard01.options[form.bard01.selectedIndex].value;
form.bard1.value = bard1;
bard2 = bard1 / 100;
mul01 = evil1 * tkk1 * cons1 * eoo1 * tal1 * tal2 * tal3 * bard2;
mul01 = Math.min(300, Math.floor(mul01 * 100));
form.mul01.value = mul01;
mul02 = evil1 * tkk1 * cons1 * eoo1 * tal1 * tal2 * tal3 * bard2 * 1.5;
mul02 = Math.min(300, Math.floor(mul02 * 100));
form.mul02.value = mul02;
mul03 = evil1 * tkk1 * cons1 * eoo1 * tal1 * tal2 * tal3 * bard2 * 0.9;
mul03 = Math.min(300, Math.floor(mul03 * 100));
form.mul03.value =mul03;
mul04 = evil1 * tkk1 * cons1 * eoo1 * tal1 * tal2 * tal3 * bard2 * 0.9;
mul04 = Math.min(300, Math.floor(mul04 * 100));
form.mul04.value = mul04;
mul05 = mul01;
form.mul05.value = mul05
mul06 = mul01;
form.mul06.value = mul06;
mul07 = evil1 * tkk1 * cons1 * eoo1 * tal1 * tal2 * tal3 * bard2 * (100.0 + bushi1 * 1.0) / 100.0;
mul07 = Math.min(300, Math.floor(mul07 * 100));
form.mul07.value = mul07;
mul08 = mul01
form.mul08.value = mul08;
mul09 = evil1 * tkk1 * cons1 * eoo1 * tal1 * tal2 * tal3 * bard2 * (100.0 + bushi1 * 1.5) / 100.0;
mul09 = Math.min(300, Math.floor(mul09 * 100));
form.mul09.value = mul09;
whirl2 = 1.0 + Math.min(1.0, Math.floor(bushi1 * bushi1 * whirl1 * whirl1 / 3600) / 100);
mul10 = evil1 * tkk1 * cons1 * eoo1 * tal1 * tal2 * tal3 * bard2 * whirl2;
mul10 = Math.min(300, Math.floor(mul10 * 100));
form.mul10.value = mul10;
con1 = Math.min(mar1, mfr1);
con1 = Math.min(con1, mcr1);
con1 = Math.min(con1, mpr1);
con1 = Math.min(con1, mer1);
con2 = Math.min(mar2, mfr2);
con2 = Math.min(con2, mcr2);
con2 = Math.min(con2, mpr2);
con2 = Math.min(con2, mer2);
con3 = Math.max(mar1, mfr1);
con3 = Math.max(con3, mcr1);
con3 = Math.max(con3, mpr1);
con3 = Math.max(con3, mer1);
if(form.consec.checked){
dam11 = att1 * (100 - con1) / 100;
dam12 = 0.0;
dam13 = 0.0;
dam14 = 0.0;
dam15 = 0.0;
dam16 = 0.0;
dam21 = att2 * (100 - con2) / 100;
dam22 = 0.0;
dam23 = 0.0;
dam24 = 0.0;
dam25 = 0.0;
dam26 = 0.0;
}
else{
dam11 = att1 * ara1 * (100 - mar1) / 10000;
dam12 = att1 * fra1 * (100 - mfr1) / 10000;
dam13 = att1 * cra1 * (100 - mcr1) / 10000;
dam14 = att1 * pra1 * (100 - mpr1) / 10000;
dam15 = att1 * era1 * (100 - mer1) / 10000;
dam16 = att1 * cha1 * (100 - con3) / 10000;
dam21 = att2 * ara1 * (100 - mar2) / 10000;
dam22 = att2 * fra1 * (100 - mfr2) / 10000;
dam23 = att2 * cra1 * (100 - mcr2) / 10000;
dam24 = att2 * pra1 * (100 - mpr2) / 10000;
dam25 = att2 * era1 * (100 - mer2) / 10000;
dam26 = att2 * cha1 * (100 - con2) / 10000;
}
dam1 = (dam11 + dam12 + dam13 + dam14 + dam15 + dam16);
dam2 = (dam21 + dam22 + dam23 + dam24 + dam25 + dam26);
damage01 = Math.floor(dam1 * mul01 / 100);
damage02 = Math.floor(dam2 * mul01 / 100);
damage03 = Math.floor(dam1 * mul02 / 100);
damage04 = Math.floor(dam2 * mul02 / 100);
damage05 = Math.floor(att1 * mul03 / 100);
damage06 = Math.floor(att2 * mul03 / 100);
damage07 = Math.floor(dam1 * mul04 / 100);
damage08 = Math.floor(dam2 * mul04 / 100);
damage09 = damage01;
damage10 = damage02;
damage11 = damage01;
damage12 = damage02;
damage13 = Math.floor(dam1 * mul07 / 100);
damage14 = Math.floor(dam2 * mul07 / 100);
damage15 = damage01;
damage16 = damage02;
damage17 = Math.floor(dam1 * mul09 / 100);
damage18 = Math.floor(dam2 * mul09 / 100);
damage19 = Math.floor(dam1 * mul10 / 100);
damage20 = Math.floor(dam2 * mul10 / 100);
form.damage01.value = damage01;
form.damage02.value = damage02;
form.damage03.value = damage03;
form.damage04.value = damage04;
form.damage05.value = damage05;
form.damage06.value = damage06;
form.damage07.value = damage07;
form.damage08.value = damage08;
form.damage09.value = damage09;
form.damage10.value = damage10;
form.damage11.value = damage11;
form.damage12.value = damage12;
form.damage13.value = damage13;
form.damage14.value = damage14;
form.damage15.value = damage15;
form.damage16.value = damage16;
form.damage17.value = damage17;
form.damage18.value = damage18;
form.damage19.value = damage19;
form.damage20.value = damage20;
return true;
}
//-->
</script>
<form name="form_keisan">
<h3>1.キャラクター特性</h3>
<table class="table01">
<tr bgcolor="#ddddff">
<td align="center" width="100">STR</td>
<td align="center" width="70"><INPUT Type="text" size="4" name="st" value="100" onchange="keisan1(form)"></td>
</tr>
<tr bgcolor="#eeeeff">
<td align="center">anatomy</td>
<td align="center"><INPUT Type="text" size="4" name="ana" value="100" onchange="keisan1(form)"></td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">tactics</td>
<td align="center"><INPUT Type="text" size="4" name="tac" value="100" onchange="keisan1(form)"></td>
</tr>
</table>
<table class="table01">
<tr bgcolor="#ddddff">
<td align="center" width="100">lumberjacking</td>
<td align="center" width="70"><INPUT Type="text" size="4" name="lumb" value="100" onchange="keisan1(form)"></td>
</tr>
<tr bgcolor="#eeeeff">
<td align="center">bushido</td>
<td align="center"><INPUT Type="text" size="4" name="bushi" value="100" onchange="keisan1(form)"></td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">chivalry</td>
<td align="center"><INPUT Type="text" size="4" name="chiv" value="100" onchange="keisan1(form)"></td>
</tr>
</table>
<br class="cle">斧系武器でlumberjackingに100より大きい数値を入力すると、クリティカル用のダメージ計算(武器ダメージ+100%)になります。
<h3>2.使用武器の基礎攻撃力、種類および属性</h3>
基礎攻撃力 :
<select name="atk1" SIZE="1" onchange="keisan1(form)">
<option value="1">1
<option value="2">2
<option value="3">3
<option value="4">4
<option value="5">5
<option value="6">6
<option value="7">7
<option value="8">8
<option value="9">9
<option value="10">10
<option value="11">11
<option value="12">12
<option value="13">13
<option value="14">14
<option value="15">15
<option value="16">16
<option value="17">17
<option value="18">18
<option value="19">19
<option value="20">20
<option value="21">21
<option value="22">22
<option value="23">23
<option value="24">24
<option value="25">25
<option value="26">26
<option value="27">27
<option value="28">28
<option value="29">29
<option value="30">30
<option value="31">31
<option value="32">32
<option value="33">33
<option value="34">34
<option value="35">35
</select>
~
<select name="atk2" SIZE="1" onchange="keisan1(form)">
<option value="1">1
<option value="2">2
<option value="3">3
<option value="4">4
<option value="5">5
<option value="6">6
<option value="7">7
<option value="8">8
<option value="9">9
<option value="10">10
<option value="11">11
<option value="12">12
<option value="13">13
<option value="14">14
<option value="15">15
<option value="16">16
<option value="17">17
<option value="18">18
<option value="19">19
<option value="20">20
<option value="21">21
<option value="22">22
<option value="23">23
<option value="24">24
<option value="25">25
<option value="26">26
<option value="27">27
<option value="28">28
<option value="29">29
<option value="30">30
<option value="31">31
<option value="32">32
<option value="33">33
<option value="34">34
<option value="35">35
<option value="36">36
<option value="37">37
<option value="38">38
<option value="39">39
<option value="40">40
</select>
<select name="wep1" SIZE="1" onchange="keisan1(form)">
<option value="0">斧、弓以外
<option value="1">斧系
<option value="2">弓系
</select>
<table class="table02">
<tr>
<td align="center" bgcolor="#f0f0f0" width="90">攻撃属性</td>
<td align="center" bgcolor="#d0d0d0" width="80">物理</td>
<td align="center" bgcolor="#ffc080" width="80">炎</td>
<td align="center" bgcolor="#80c0ff" width="80">冷気</td>
<td align="center" bgcolor="#80ffc0" width="80">毒</td>
<td align="center" bgcolor="#ffc0ff" width="80">エネルギー</td>
<td align="center" bgcolor="#cccccc" width="80">カオス</td>
</tr>
<tr>
<td align="center" bgcolor="#f0f0f0" width="80">割合</td>
<td align="center" bgcolor="#d0d0d0" width="80"><INPUT readonly TYPE="text" NAME="ara" SIZE="4" value="100" onchange="keisan1(form)">%</td>
<td align="center" bgcolor="#ffc080" width="80"><select name="fra" SIZE="1" onchange="keisan1(form)">
<option value="0">0
<option value="5">5
<option value="10">10
<option value="15">15
<option value="20">20
<option value="25">25
<option value="30">30
<option value="35">35
<option value="40">40
<option value="45">45
<option value="50">50
<option value="55">55
<option value="60">60
<option value="65">65
<option value="70">70
<option value="75">75
<option value="80">80
<option value="85">85
<option value="90">90
<option value="95">95
<option value="100">100
</select>%</td>
<td align="center" bgcolor="#80c0ff" width="80"><select name="cra" SIZE="1" onchange="keisan1(form)">
<option value="0">0
<option value="5">5
<option value="10">10
<option value="15">15
<option value="20">20
<option value="25">25
<option value="30">30
<option value="35">35
<option value="40">40
<option value="45">45
<option value="50">50
<option value="55">55
<option value="60">60
<option value="65">65
<option value="70">70
<option value="75">75
<option value="80">80
<option value="85">85
<option value="90">90
<option value="95">95
<option value="100">100
</select>%</td>
<td align="center" bgcolor="#80ffc0" width="80"><select name="pra" SIZE="1" onchange="keisan1(form)">
<option value="0">0
<option value="5">5
<option value="10">10
<option value="15">15
<option value="20">20
<option value="25">25
<option value="30">30
<option value="35">35
<option value="40">40
<option value="45">45
<option value="50">50
<option value="55">55
<option value="60">60
<option value="65">65
<option value="70">70
<option value="75">75
<option value="80">80
<option value="85">85
<option value="90">90
<option value="95">95
<option value="100">100
</select>%</td>
<td align="center" bgcolor="#ffc0ff" width="80"><select name="era" SIZE="1" onchange="keisan1(form)">
<option value="0">0
<option value="5">5
<option value="10">10
<option value="15">15
<option value="20">20
<option value="25">25
<option value="30">30
<option value="35">35
<option value="40">40
<option value="45">45
<option value="50">50
<option value="55">55
<option value="60">60
<option value="65">65
<option value="70">70
<option value="75">75
<option value="80">80
<option value="85">85
<option value="90">90
<option value="95">95
<option value="100">100
</select>%</td>
<td align="center" bgcolor="#cccccc" width="80"><select name="cha" SIZE="1" onchange="keisan1(form)">
<option value="0">0
<option value="5">5
<option value="10">10
<option value="15">15
<option value="20">20
<option value="25">25
<option value="30">30
<option value="35">35
<option value="40">40
<option value="45">45
<option value="50">50
<option value="55">55
<option value="60">60
<option value="65">65
<option value="70">70
<option value="75">75
<option value="80">80
<option value="85">85
<option value="90">90
<option value="95">95
<option value="100">100
</select>%</td>
</tr>
</table>
<h3>3.モンスター・攻撃対象の抵抗値</h3>
<select name="monster" size="1" onchange="keisan1(form)">
<optgroup label="基準抵抗値">
<option value="0">全抵抗値0
<option value="1">全抵抗値10
<option value="2">全抵抗値20
<option value="3">全抵抗値30
<option value="4">全抵抗値40
<option value="5">全抵抗値50
<option value="6">全抵抗値60
<option value="7">全抵抗値70
<option value="8">ER75、他All70
<option value="9">全抵抗値80
<optgroup label="Boss, Champion">
<option value="10">Osiredon
<option value="11">Corgul
<option value="12">Premival Lich
<option value="13">Abyssal Infernal
<option value="14">Slasher of Veils
<option value="15">Stygian Dragon
<option value="16">Medusa
<option value="17">Navery night-eyes
<option value="18">Niporailem
<option value="19">Chief Paroxysmus
<option value="20">Dread Horn
<option value="21">Lady Melisande
<option value="22">Shimmering Effusion
<option value="23">Travesty
<option value="24">Monstrous Interred Grizzle
<option value="25">Serado the Awakened
<option value="26">Barracoon the Piper
<option value="27">Neira the Necro.
<option value="28">Mephitis
<option value="29">Semidar
<option value="30">Rikktor
<option value="31">Lord Oaks
<option value="32">Silvani
<option value="33">The Harrower
<option value="34">The True Harrower
<option value="35">Bone Daemon
<option value="36">Darknight Creeper
<option value="37">Flesh Renderer
<option value="38">Impaler
<option value="39">Shadow Knight
<option value="40">Abyssmal Horror
<option value="41">Dark Father
<option value="42">acid elemental (renowned)
<option value="43">ancient lich (renowned)
<option value="44">devourer of souls (renowned)
<option value="45">fire daemon (renowned)
<option value="46">fire elemental (renowned)
<option value="47">wyvern (renowned)
<option value="48">pixie (renowned)
<option value="49">goblin mage (renowned)
<option value="50">goblin alchemist (renowned)
<option value="51">skeletal dragon (renowned)
<option value="52">rakktavi (renowned)
<option value="53">vitavi (renowned)
<option value="54">tikitavi (renowned)
<optgroup label="Ter Mur, Abyss, Underworld">
<option value="66">pit fiend
<option value="67">fairy dragon
<option value="68">clockwark scorpion
<option value="69">clan chitter assistant
<option value="70">clan chitter tinkerer
<option value="71">clan ribbon plague rat
<option value="72">clan ribbon supplicant
<option value="73">clan ribbon courtier
<option value="74">clan scratch savage wolf
<option value="75">clan scratch scrounger
<option value="76">clan scratch henchrat
<option value="77">acid slug
<option value="78">skeletal lich
<option value="79">fire ant
<option value="80">fire daemon
<option value="81">lava elemental
<option value="82">coral snake
<option value="83">maddening horror
<option value="84">high plains boura
<option value="85">ruddy boura
<option value="86">lowland boura
<option value="87">slith
<option value="88">stone slith
<option value="89">toxic slith
<option value="90">kepetch
<option value="91">kepetch ambusher
<option value="92">raptor
<option value="93">skree
<option value="94">putrid undead gargoyle
<option value="95">gargoyle shade
<option value="96">effete putrid gargoyle
<option value="97">effete undead gargoyle
<option value="98">putrid undead guardian
<option value="99">leather wolf
<option value="100">trapdoor spider
<option value="101">treefellow guardian
<option value="102">rotworm
<option value="103">bloodworm
<option value="104">gremlin
<option value="105">gray goblin
<option value="106">gray goblin keeper
<option value="107">gray goblin mage
<option value="108">green goblin
<option value="109">green goblin scout
<option value="110">green goblin alchemist
<option value="111">iron beetle
<option value="112">wolf spider
<option value="113">sentinel spider
<option value="114">tangling roots
<option value="115">greater poison elem
<optgroup label="ML Monsters">
<option value="55">Abscess
<option value="56">Coil
<option value="57">Saliva
<option value="58">Tangle
<option value="59">Thrasher
<option value="60">Putrefier
<option value="61">Swoop
<option value="62">Gnaw
<option value="63">Irk, Guile, Spite
<option value="64">Lady Lissith, Sabrix, Silk
<option value="65">Malefic, Virulent
<option value="116">crystal daemon
<option value="117">crystal hydra
<option value="118">crystal sea serpent
<option value="119">crystal vortex
<option value="120">crystal lattice seeker
<option value="121">unfrozen mummy
<option value="122">Lady Jennifer
<option value="123">Lady Marai
<option value="124">Sir Patrick
<option value="125">Red Death
<option value="126">Grobu
<option value="127">Lurg
<option value="128">troglodyte
<option value="129">minotaur
<option value="130">minotaur scout
<option value="131">minotaur captain
<option value="132">tormented minotaur
<option value="133">Meraktus
<option value="134">Miasma
<option value="135">Pyre
<option value="136">reptalon
<option value="137">Rend
<option value="138">satyr
<option value="139">dryad
<option value="140">insane dryad
<option value="141">changeling
<option value="142">bulbous putrification
<option value="143">corporeal brume
<option value="144">fetid essence
<option value="145">mantra effervencene
<optgroup label="Tokuno Monsters">
<option value="146">bake kitsune
<option value="147">deathwatch beetle
<option value="148">deathwatch beetle hatchling
<option value="149">fan dancer
<option value="150">fire beetle
<option value="151">gaman
<option value="152">hiryu
<option value="153">lesser hiryu
<option value="154">kappa
<option value="155">kaze kemono
<option value="156">Rai-ju
<option value="157">lady of the snow
<option value="158">oni
<option value="159">revenant lion
<option value="160">rune beetle
<option value="161">tsuki wolf
<option value="162">fire rabbit
<option value="163">yamandon
<option value="164">yomotsu warrior
<option value="165">yomotsu priest
<option value="166">yomotsu elder
<optgroup label="Classic Monsters">
<option value="167">dragon
<option value="168">shadow wyrm
<option value="169">white wyrm
<option value="170">ancient wyrm
<option value="171">skeletal dragon
<option value="172">serpentine dragon
<option value="173">wyvern
<option value="174">drake
<option value="175">juka lord
<option value="176">juka mage
<option value="177">juka warrior
<option value="178">ophidian knight
<option value="179">ophidian matriarch
<option value="180">ophidian justicar
<option value="181">ophidian shaman
<option value="182">silver serpent
<option value="183">lava serpent
<option value="184">giant ice serpent
<option value="185">giant serpent
<option value="186">sea serpent
<option value="187">deep sea serpent
<option value="188">daemon
<option value="189">barlon daemon
<option value="190">ice fiend
<option value="191">succubus
<option value="192">devourer of souls
<option value="193">flame gargoyle
<option value="194">lich
<option value="195">lich lord
<option value="196">ancient lich
<option value="197">rotting corpse
<option value="198">mummy
<option value="199">blood elemental
<option value="200">poison elemental
<option value="201">ice elemental
<option value="202">snow elemental
<option value="203">acid elemental
<option value="204">crystal elemental
<option value="205">fire elemental
<option value="206">water elemental
<option value="207">air elemental
<option value="208">earth elemental
<option value="209">wanderer of the void
<option value="210">efreet
<option value="211">sand vortax
<option value="212">orc blute
<option value="213">arctic ogre lord
<option value="214">ogre lord
<option value="215">titan
<option value="216">cyclopean warrior
<option value="217">meer eternal
<option value="218">terathan avenger
<option value="219">terathan matriarch
<option value="220">dread spider
<option value="221">ethereal warrior
<option value="222">phoenix
<option value="223">kraken
<option value="224">leviathan
<option value="225">nightmare
<option value="226">fire steed
<option value="227">bog thing
<option value="228">plague beast
<option value="229">elder gazer
<option value="230">exodus minion
<option value="231">exodus overseer
<option value="232">betrayer
<option value="233">blackthorn juggernaut
<option value="234">golem
</select>
<table class="table02">
<tr>
<td align="center" bgcolor="#f0f0f0" width="90"> </td>
<td align="center" bgcolor="#d0d0d0" width="80">物理</td>
<td align="center" bgcolor="#ffc080" width="80">炎</td>
<td align="center" bgcolor="#80c0ff" width="80">冷気</td>
<td align="center" bgcolor="#80ffc0" width="80">毒</td>
<td align="center" bgcolor="#ffc0ff" width="80">エネルギー</td>
</tr>
<tr>
<td align="center" bgcolor="#f0f0f0" width="90">選択Monster</td>
<td align="center" bgcolor="#d0d0d0" width="80"><input class="readtext" readonly type="text" name="armin" size="2" value="0">~<input class="readtext" readonly type="text" name="armax" size="2" value="0"></td>
<td align="center" bgcolor="#ffc080" width="80"><input class="readtext" readonly type="text" name="frmin" size="2" value="0">~<input class="readtext" readonly type="text" name="frmax" size="2" value="0"></td>
<td align="center" bgcolor="#80c0ff" width="80"><input class="readtext" readonly type="text" name="crmin" size="2" value="0">~<input class="readtext" readonly type="text" name="crmax" size="2" value="0"></td>
<td align="center" bgcolor="#80ffc0" width="80"><input class="readtext" readonly type="text" name="prmin" size="2" value="0">~<input class="readtext" readonly type="text" name="prmax" size="2" value="0"></td>
<td align="center" bgcolor="#ffc0ff" width="80"><input class="readtext" readonly type="text" name="ermin" size="2" value="0">~<input class="readtext" readonly type="text" name="ermax" size="2" value="0"></td>
</tr>
</table>
Corpse Skin [Necromancy] : <INPUT Type="checkbox" name="cops" value="yes" onclick="keisan1(form)">使用
<br>不調和 [Discordance] : <select name="disco" SIZE="1" onchange="keisan1(form)">
<optgroup label="スキル(低下量)">
<option value="0">0~4.9 (-0)
<option value="1">5.0~9.9 (-1)
<option value="2">10.0~14.9 (-2)
<option value="3">15.0~19.9 (-3)
<option value="4">20.0~24.9 (-4)
<option value="5">25.0~29.9 (-5)
<option value="6">30.0~34.9 (-6)
<option value="7">35.0~39.9 (-7)
<option value="8">40.0~44.9 (-8)
<option value="9">45.0~49.9 (-9)
<option value="10">50.0~54.9 (-10)
<option value="11">55.0~59.9 (-11)
<option value="12">60.0~64.9 (-12)
<option value="13">65.0~69.9 (-13)
<option value="14">70.0~74.9 (-14)
<option value="15">75.0~79.9 (-15)
<option value="16">80.0~84.9 (-16)
<option value="17">85.0~89.9 (-17)
<option value="18">90.0~94.9 (-18)
<option value="19">95.0~99.9 (-19)
<option value="20">100.0~102.4 (-20)
<option value="21">102.5~104.9 (-21)
<option value="22">105.0~107.4 (-22)
<option value="23">107.5~109.9 (-23)
<option value="24">110.0~112.4 (-24)
<option value="25">112.5~114.9 (-25)
<option value="26">115.0~117.4 (-26)
<option value="27">117.5~119.9 (-27)
<option value="28">120.0 (-28)
<option value="7">MAX難易度 (-7)
<option value="14">MAX難易度 (-14)
</select>
<h3>4.武器ダメージ増加、ダメージ修正項目</h3>
プロテクトおよびDragon Bardingは、モンスターの直接攻撃によるダメージを計算するときに使用します。
<table class="table01">
<tr bgcolor="#f0f0f0">
<td align="center" width="180">武器ダメージ増加項目</td>
<td align="center" width="90">増加量</td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">STR</td>
<td align="center">+<input class="readtext" readonly type="text" name="dinc1" size="5" value="0" onchange="keisan1(form)">%</td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">tactics</td>
<td align="center">+<input class="readtext" readonly type="text" name="dinc2" size="5" value="0" onchange="keisan1(form)">%</td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">anatomy</td>
<td align="center">+<input class="readtext" readonly type="text" name="dinc3" size="5" value="0" onchange="keisan1(form)">%</td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">lamberjacking</td>
<td align="center">+<input class="readtext" readonly type="text" name="dincl" size="5" value="0" onchange="keisan1(form)">%</td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">Quiver <INPUT Type="checkbox" name="quiv" value="yes" onclick="keisan1(form)">使用</td>
<td align="center">+<input class="readtext" readonly type="text" name="quiv1" size="5" value="0" onchange="keisan1(form)">%</td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">武器ダメージ+プロパティ</td>
<td align="center">+<input type="text" name="dinc4" size="5" value="0" onchange="keisan1(form)">%</td>
</tr>
<tr bgcolor="#bbbbff">
<td align="center">武器ダメージ増加合計</td>
<td align="center">+<input class="readtext" readonly type="text" name="tdi" size="5" value="0" onchange="keisan1(form)">%</td>
</tr>
<tr bgcolor="#99bbff">
<td align="center"><img src="attackpower.gif" alt="" class="img01">武器攻撃力</td>
<td align="center">
<input class="readtext" readonly type="text" name="att1" size="2" value="0">~<input class="readtext" readonly type="text" name="att2" size="2" value="0">
</td>
</tr>
</table>
<table class="table01">
<tr bgcolor="#f0f0f0">
<td align="center" width="140">項 目</td>
<td align="center" width="120">適用</td>
<td align="center" width="90">ダメージ修正</td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">特効 [武器]</td>
<td align="center"><select name="tokkou" SIZE="1" onchange="keisan1(form)">
<option value="100">未使用
<option value="300">単一
<option value="200">種族系
</select></td>
<td align="center">×<input class="readtext" readonly type="text" name="tok1" size="3" value="100" onchange="keisan1(form)">%</td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">特効 [talisman]</td>
<td align="center"><INPUT Type="checkbox" name="tal01" value="yes" onclick="keisan1(form)">使用</td>
<td align="center">×<input class="readtext" readonly type="text" name="tal1" size="3" value="100" onchange="keisan1(form)">%</td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">キラー [talisman]</td>
<td align="center"><INPUT Type="text" size="3" name="tal02" value="0" onchange="keisan1(form)">%</td>
<td align="center">×<input class="readtext" readonly type="text" name="tal2" size="3" value="100" onchange="keisan1(form)">%</td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">consecrate weapon</td>
<td align="center"><INPUT Type="checkbox" name="consec" value="yes" onclick="keisan1(form)">使用</td>
<td align="center">×<input class="readtext" readonly type="text" name="cons1" size="3" value="100" onchange="keisan1(form)">%</td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">Enemy of One</td>
<td align="center"><INPUT Type="checkbox" name="eoone" value="yes" onclick="keisan1(form)">使用</td>
<td align="center">×<input class="readtext" readonly type="text" name="eoo1" size="3" value="100" onchange="keisan1(form)">%</td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">Evil Omen</td>
<td align="center"><INPUT Type="checkbox" name="evil" value="yes" onclick="keisan1(form)">使用</td>
<td align="center">×<input class="readtext" readonly type="text" name="evil1" size="3" value="100" onchange="keisan1(form)">%</td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">プロテクト [talisman]</td>
<td align="center"><INPUT Type="text" size="3" name="tal03" value="0" onchange="keisan1(form)">%</td>
<td align="center">×<input class="readtext" readonly type="text" name="tal3" size="3" value="100" onchange="keisan1(form)">%</td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">Dragon Barding</td>
<td align="center"><select name="bard01" SIZE="1" onchange="keisan1(form)">
<option value="100">未使用
<option value="90">標準品
<option value="80">高品質
<option value="88">Paroxysmus'
</select>
<td align="center">×<input class="readtext" readonly type="text" name="bard1" size="3" value="100" onchange="keisan1(form)">%</td>
</tr>
</table>
<br class="cle">
<h3>5.ダメージ計算結果</h3>
<table class="table02">
<tr bgcolor="#f0f0f0">
<td align="center" width="250">攻撃方法</td>
<td align="center" width="120">ダメージ修正</td>
<td align="center" width="200">最終ダメージ</td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">通常攻撃</td>
<td align="center"><input class="readtext" readonly type="text" name="mul01" size="3" value="100" onchange="keisan1(form)">%</td>
<td align="center"><input class="readtext" readonly type="text" name="damage01" size="3" value="0">~ <input class="readtext" readonly type="text" name="damage02" size="3" value="0"></td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">crushing blow</td>
<td align="center"><input class="readtext" readonly type="text" name="mul02" size="3" value="100" onchange="keisan1(form)">%</td>
<td align="center"><input class="readtext" readonly type="text" name="damage03" size="3" value="0">~ <input class="readtext" readonly type="text" name="damage04" size="3" value="0"></td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">armor ignore</td>
<td align="center"><input class="readtext" readonly type="text" name="mul03" size="3" value="100" onchange="keisan1(form)">%</td>
<td align="center"><input class="readtext" readonly type="text" name="damage05" size="3" value="0">~ <input class="readtext" readonly type="text" name="damage06" size="3" value="0"></td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">double strike(1st + 2nd)</td>
<td align="center"><input class="readtext" readonly type="text" name="mul04" size="3" value="100" onchange="keisan1(form)">% +<input class="readtext" readonly type="text" name="mul05" size="3" value="100" onchange="keisan1(form)">%</td>
<td align="center"><input class="readtext" readonly type="text" name="damage07" size="3" value="0">~ <input class="readtext" readonly type="text" name="damage08" size="3" value="0">
+ <input class="readtext" readonly type="text" name="damage09" size="3" value="0">~ <input class="readtext" readonly type="text" name="damage10" size="3" value="0"></td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">momentum strike(1st[生存] + 2nd)</td>
<td align="center"><input class="readtext" readonly type="text" name="mul06" size="3" value="100" onchange="keisan1(form)">% +<input class="readtext" readonly type="text" name="mul07" size="3" value="100" onchange="keisan1(form)">%</td>
<td align="center"><input class="readtext" readonly type="text" name="damage11" size="3" value="0">~ <input class="readtext" readonly type="text" name="damage12" size="3" value="0">
+ <input class="readtext" readonly type="text" name="damage13" size="3" value="0">~ <input class="readtext" readonly type="text" name="damage14" size="3" value="0"></td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">momentum strike(1st[撃破] + 2nd)</td>
<td align="center"><input class="readtext" readonly type="text" name="mul08" size="3" value="100" onchange="keisan1(form)">% +<input class="readtext" readonly type="text" name="mul09" size="3" value="100" onchange="keisan1(form)">%</td>
<td align="center"><input class="readtext" readonly type="text" name="damage15" size="3" value="0">~ <input class="readtext" readonly type="text" name="damage16" size="3" value="0">
+ <input class="readtext" readonly type="text" name="damage17" size="3" value="0">~ <input class="readtext" readonly type="text" name="damage18" size="3" value="0"></td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">whirl wind 巻き込み<INPUT Type="text" size="2" name="whirl" value="1" onchange="keisan1(form)">体</td>
<td align="center"><input class="readtext" readonly type="text" name="mul10" size="3" value="100" onchange="keisan1(form)">%</td>
<td align="center"><input class="readtext" readonly type="text" name="damage19" size="3" value="0">~ <input class="readtext" readonly type="text" name="damage20" size="3" value="0"></td>
</tr>
</table>
<br class="cle">
</form>
</BODY>
</HTML>
}}
**コメント
#pcomment(reply)
*武器ダメージ計算表
-現在の攻撃力で、敵に与えるダメージの計算表です。
--投擲以外です。投擲用は[[こちら>武器ダメージ計算(投擲用)]]
-攻撃速度の計算表は[[攻撃速度計算]]
--武器の種類ごとにキャラの総合プロパティの速度とスタミナで実際の振り速度が計算できます。
#js(){{
<script language="javascript">
<!--
//Mons AR
var marm;
marm=new Array(300);
marm[0] = 0;
marm[1] = 10010010010010;
marm[2] = 20020020020020;
marm[3] = 30030030030030;
marm[4] = 40040040040040;
marm[5] = 50050050050050;
marm[6] = 60060060060060;
marm[7] = 70070070070070;
marm[8] = 70070070070075;
marm[9] = 80080080080080;
marm[10] = 80080085080080;
marm[11] = 85080085080080;
marm[12] = 30030030030030;
marm[13] = 45070055030065;
marm[14] = 65070070070070;
marm[15] = 80080060080080;
marm[16] = 55050055070065;
marm[17] = 55045060100065;
marm[18] = 30000030100030;
marm[19] = 70040050050050;
marm[20] = 40050050065060;
marm[21] = 45040055070070;
marm[22] = 75060060075075;
marm[23] = 50050050050050;
marm[24] = 45070055030065;
marm[25] = 30060060090050;
marm[26] = 60050050040040;
marm[27] = 25035050030020;
marm[28] = 75060060100060;
marm[29] = 20050020020010;
marm[30] = 80080060080080;
marm[31] = 85060060080080;
marm[32] = 45030030040040;
marm[33] = 55060060060060;
marm[34] = 55060060060060;
marm[35] = 75060090100060;
marm[36] = 60060100090075;
marm[37] = 80050050100070;
marm[38] = 90060075060100;
marm[39] = 90065075075055;
marm[40] = 30100050060077;
marm[41] = 30030030030030;
marm[42] = 45040020010030;
marm[43] = 55025050050025;
marm[44] = 45025015060040;
marm[45] = 65060050100040;
marm[46] = 45080005040040;
marm[47] = 60080070060060;
marm[48] = 70060070060060;
marm[49] = 30045040045020;
marm[50] = 50055040045020;
marm[51] = 75040040070040;
marm[52] = 20020030010010;
marm[53] = 50030060020030;
marm[54] = 25020030010010;
marm[55] = 65070025030030;
marm[56] = 55025025100025;
marm[57] = 40030040040030;
marm[58] = 50040030060040;
marm[59] = 50025000025000;
marm[60] = 70060050100040;
marm[61] = 75060070055055;
marm[62] = 60050020020030;
marm[63] = 80040040040040;
marm[64] = 40030030070030;
marm[65] = 60040040100040;
marm[66] = 55010060020030;
marm[67] = 15040040040040;
marm[68] = 80010060100010;
marm[69] = 20020030010010;
marm[70] = 20020035010010;
marm[71] = 30020040000030;
marm[72] = 50030060030025;
marm[73] = 40010010010010;
marm[74] = 30040020010010;
marm[75] = 25020035010010;
marm[76] = 25020030010010;
marm[77] = 10000010060010;
marm[78] = 35025055000040;
marm[79] = 45095035035035;
marm[80] = 45100110020030;
marm[81] = 60020020100040;
marm[82] = 35005005100005;
marm[83] = 55020050040050;
marm[84] = 55030050040030;
marm[85] = 45030030030030;
marm[86] = 50030010030030;
marm[87] = 35030000025025;
marm[88] = 45020010030030;
marm[89] = 30000000100005;
marm[90] = 55040035050055;
marm[91] = 60050045050055;
marm[92] = 45050040020030;
marm[93] = 55045025055025;
marm[94] = 55030050050030;
marm[95] = 40035015025000;
marm[96] = 35020050020030;
marm[97] = 15005025025005;
marm[98] = 35020050020030;
marm[99] = 40020030020020;
marm[100] = 25020035035095;
marm[101] = 30000050020080;
marm[102] = 35030025065025;
marm[103] = 45045025065025;
marm[104] = 25030015015025;
marm[105] = 40030025010010;
marm[106] = 40030025010010;
marm[107] = 20035030035010;
marm[108] = 40030025010010;
marm[109] = 40030025010010;
marm[110] = 40045030035010;
marm[111] = 55020020030045;
marm[112] = 30020025100025;
marm[113] = 40030030070030;
marm[114] = 30000010100010;
marm[115] = 60020020100040;
marm[116] = 22007060023065;
marm[117] = 65020085035080;
marm[118] = 50000070020060;
marm[119] = 64002071042060;
marm[120] = 80040040040040;
marm[121] = 35020060020060;
marm[122] = 55040070040050;
marm[123] = 55040070040050;
marm[124] = 55040070040050;
marm[125] = 60090000100000;
marm[126] = 40020030025020;
marm[127] = 50040055050040;
marm[128] = 30020035030030;
marm[129] = 55025030030030;
marm[130] = 55025030030030;
marm[131] = 65035040040040;
marm[132] = 55070045050050;
marm[133] = 65070050050050;
marm[134] = 50040050070040;
marm[135] = 65070000035050;
marm[136] = 50035035050070;
marm[137] = 75080045035045;
marm[138] = 55025030030030;
marm[139] = 40015040030025;
marm[140] = 40010040030030;
marm[141] = 80040040040040;
marm[142] = 50040040050050;
marm[143] = 100040040050030;
marm[144] = 40040040070070;
marm[145] = 60040040050100;
marm[146] = 40070040040040;
marm[147] = 35015015050020;
marm[148] = 35015015020020;
marm[149] = 40050050050040;
marm[150] = 40070010030030;
marm[151] = 50030030040030;
marm[152] = 55070015040040;
marm[153] = 45060005030030;
marm[154] = 35035025035020;
marm[155] = 50030030050060;
marm[156] = 45070030050060;
marm[157] = 45040070060070;
marm[158] = 65050035045045;
marm[159] = 40020050055040;
marm[160] = 40035035075040;
marm[161] = 40050050050050;
marm[162] = 45100040045045;
marm[163] = 65070050050050;
marm[164] = 65030045040030;
marm[165] = 65030045035025;
marm[166] = 65030045035025;
marm[167] = 55060030025035;
marm[168] = 65050045020050;
marm[169] = 55015080040040;
marm[170] = 65080070060060;
marm[171] = 75040040070040;
marm[172] = 35025025025025;
marm[173] = 35030020090030;
marm[174] = 45050040020030;
marm[175] = 40045040020040;
marm[176] = 20035030010035;
marm[177] = 40030025010010;
marm[178] = 35030035090035;
marm[179] = 45030035040035;
marm[180] = 40020025035025;
marm[181] = 25030035040035;
marm[182] = 35005005100005;
marm[183] = 35070000030010;
marm[184] = 30000080015010;
marm[185] = 30005010070010;
marm[186] = 25050030030015;
marm[187] = 30070040030015;
marm[188] = 45050030020030;
marm[189] = 65060050100040;
marm[190] = 55010060020030;
marm[191] = 80070040050050;
marm[192] = 45025015060040;
marm[193] = 35050110020020;
marm[194] = 40020050055040;
marm[195] = 40030050050040;
marm[196] = 55025050050025;
marm[197] = 35020050040020;
marm[198] = 45010050020020;
marm[199] = 55020040050030;
marm[200] = 60020020100040;
marm[201] = 35005050020020;
marm[202] = 45010060025025;
marm[203] = 45040020010030;
marm[204] = 50040040100050;
marm[205] = 35060005030030;
marm[206] = 35010010060005;
marm[207] = 35015010010025;
marm[208] = 30010010015015;
marm[209] = 40015040050040;
marm[210] = 50060000030040;
marm[211] = 80060060060060;
marm[212] = 45040025025025;
marm[213] = 45110060100040;
marm[214] = 45030030040040;
marm[215] = 35030025030030;
marm[216] = 45030025030030;
marm[217] = 45015045030030;
marm[218] = 40030035090035;
marm[219] = 45030035040035;
marm[220] = 40020020100020;
marm[221] = 80040040040040;
marm[222] = 45060000025040;
marm[223] = 45030030020010;
marm[224] = 55045045035025;
marm[225] = 55030030030020;
marm[226] = 30070020030030;
marm[227] = 30020010040020;
marm[228] = 45040025065025;
marm[229] = 45060040040040;
marm[230] = 60040015015015;
marm[231] = 45040025025025;
marm[232] = 60060060030020;
marm[233] = 65035035015010;
marm[234] = 35100010010030;
//
//Mons AR
var mari;
mari=new Array(300);
mari[0] = 0;
mari[1] = 10010010010010;
mari[2] = 20020020020020;
mari[3] = 30030030030030;
mari[4] = 40040040040040;
mari[5] = 50050050050050;
mari[6] = 60060060060060;
mari[7] = 70070070070070;
mari[8] = 70070070070075;
mari[9] = 80080080080080;
mari[10] = 80090095090090;
mari[11] = 95090095090090;
mari[12] = 30030030030030;
mari[13] = 55090065040075;
mari[14] = 80080080080080;
mari[15] = 90090070090090;
mari[16] = 65060065090075;
mari[17] = 65055070100075;
mari[18] = 50000050100050;
mari[19] = 85050065065060;
mari[20] = 55065065075075;
mari[21] = 55050065080080;
mari[22] = 80070070080080;
mari[23] = 70070070070070;
mari[24] = 55090065035075;
mari[25] = 30060060090050;
mari[26] = 70060060050050;
mari[27] = 30045060040030;
mari[28] = 80070070100070;
mari[29] = 30060030030020;
mari[30] = 90090070090090;
mari[31] = 90070070090090;
mari[32] = 55040040050050;
mari[33] = 65080080080080;
mari[34] = 65080080080080;
mari[35] = 75060090100060;
mari[36] = 60060100090075;
mari[37] = 90060060100080;
mari[38] = 90060075060100;
mari[39] = 90065075075055;
mari[40] = 35100055065080;
mari[41] = 30030030030030;
mari[42] = 55050030020040;
mari[43] = 65030060060030;
mari[44] = 55035025070050;
mari[45] = 80070060100050;
mari[46] = 55090010050050;
mari[47] = 75090080070070;
mari[48] = 80070080070070;
mari[49] = 40055050055030;
mari[50] = 60065050055030;
mari[51] = 80060060080060;
mari[52] = 50030040020020;
mari[53] = 60050080030050;
mari[54] = 30030050020020;
mari[55] = 80090040045045;
mari[56] = 65030030100030;
mari[57] = 50040050050040;
mari[58] = 60050040070050;
mari[59] = 55030000030000;
mari[60] = 80080060100050;
mari[61] = 90075085060060;
mari[62] = 70060030030040;
mari[63] = 90050050050050;
mari[64] = 50040040080040;
mari[65] = 70050050100050;
mari[66] = 65020070030040;
mari[67] = 30050050050050;
mari[68] = 90030070100015;
mari[69] = 35030045020020;
mari[70] = 30030050020020;
mari[71] = 40030050000045;
mari[72] = 60050075050030;
mari[73] = 50020020020020;
mari[74] = 40050030030020;
mari[75] = 30030045020020;
mari[76] = 30030050020020;
mari[77] = 15000015070015;
mari[78] = 45030065000050;
mari[79] = 55100045045045;
mari[80] = 60100000030040;
mari[81] = 70030030100050;
mari[82] = 45010010100010;
mari[83] = 65030060050060;
mari[84] = 65040060050040;
mari[85] = 50040040040040;
mari[86] = 60040020040040;
mari[87] = 45045000035035;
mari[88] = 55030020040040;
mari[89] = 45010010100010;
mari[90] = 75060055070075;
mari[91] = 75060055070075;
mari[92] = 50060050030040;
mari[93] = 65055040065040;
mari[94] = 65040060060050;
mari[95] = 55045020035000;
mari[96] = 45030060030040;
mari[97] = 20010040035015;
mari[98] = 40030060030040;
mari[99] = 50030040030025;
mari[100] = 40035045045100;
mari[101] = 35015060030090;
mari[102] = 45040035075035;
mari[103] = 55050035075035;
mari[104] = 35040025020030;
mari[105] = 50040035020020;
mari[106] = 50040035020020;
mari[107] = 30045040045020;
mari[108] = 50040035020020;
mari[109] = 50040035020020;
mari[110] = 50055040045020;
mari[111] = 65030030040055;
mari[112] = 35030035100035;
mari[113] = 50040040080040;
mari[114] = 40000020100020;
mari[115] = 70030030100050;
mari[116] = 37020078039073;
mari[117] = 75030100045100;
mari[118] = 70000090030090;
mari[119] = 75009078049087;
mari[120] = 90050050050050;
mari[121] = 45030080030080;
mari[122] = 65050080050060;
mari[123] = 65050080050060;
mari[124] = 65050080050060;
mari[125] = 70090000100000;
mari[126] = 45040035030040;
mari[127] = 55050060060060;
mari[128] = 35030040040040;
mari[129] = 65035040040040;
mari[130] = 65035040040040;
mari[131] = 75045050050050;
mari[132] = 70080055060060;
mari[133] = 80080060060060;
mari[134] = 60050055080050;
mari[135] = 65080000045060;
mari[136] = 65045045065085;
mari[137] = 85095055045055;
mari[138] = 60035040040040;
mari[139] = 50025050040035;
mari[140] = 50020050040040;
mari[141] = 90050050050050;
mari[142] = 70050050070060;
mari[143] = 100050050060040;
mari[144] = 50050050090080;
mari[145] = 70050050060100;
mari[146] = 60090060060060;
mari[147] = 40030030080035;
mari[148] = 40030030040035;
mari[149] = 60070070070060;
mari[150] = 40075010030030;
mari[151] = 70050050060050;
mari[152] = 70090025050050;
mari[153] = 70080015040040;
mari[154] = 50050035050030;
mari[155] = 70060060070080;
mari[156] = 65085060070080;
mari[157] = 55055090070085;
mari[158] = 80070050070065;
mari[159] = 60030060065050;
mari[160] = 65050050095060;
mari[161] = 60070070070070;
mari[162] = 50100040050050;
mari[163] = 85090070070070;
mari[164] = 85050065055050;
mari[165] = 85050065055050;
mari[166] = 85050065055050;
mari[167] = 65070040035045;
mari[168] = 75060055030060;
mari[169] = 70025090050050;
mari[170] = 75090080070070;
mari[171] = 80060060080060;
mari[172] = 40035035035035;
mari[173] = 45040030100040;
mari[174] = 50060050030040;
mari[175] = 50050050025050;
mari[176] = 30045040020045;
mari[177] = 50040035020020;
mari[178] = 40040045100045;
mari[179] = 55040045050045;
mari[180] = 45030035040035;
mari[181] = 35040045050045;
mari[182] = 45010010100010;
mari[183] = 45080000040020;
mari[184] = 35000090025020;
mari[185] = 35010020090020;
mari[186] = 35060040040020;
mari[187] = 40080050040020;
mari[188] = 60060040030040;
mari[189] = 80080060100050;
mari[190] = 65020070030040;
mari[191] = 90080050060060;
mari[192] = 55035025070050;
mari[193] = 35060000030030;
mari[194] = 60030060065050;
mari[195] = 50040060060050;
mari[196] = 65030060060030;
mari[197] = 45030070050030;
mari[198] = 55020060030030;
mari[199] = 65030050060040;
mari[200] = 70030030100050;
mari[201] = 45010060030030;
mari[202] = 55015070035035;
mari[203] = 55050030020040;
mari[204] = 60050050100070;
mari[205] = 45080010040040;
mari[206] = 45025025070010;
mari[207] = 45025020020035;
mari[208] = 35020020025025;
mari[209] = 50025050075050;
mari[210] = 60070000040050;
mari[211] = 90070070070070;
mari[212] = 55050035035035;
mari[213] = 55000070100050;
mari[214] = 55040040050050;
mari[215] = 45040035040040;
mari[216] = 50040035040040;
mari[217] = 55025055040040;
mari[218] = 50040045100045;
mari[219] = 55040045050045;
mari[220] = 50030030100030;
mari[221] = 90050050050050;
mari[222] = 55070000035050;
mari[223] = 55040040030020;
mari[224] = 65055055045035;
mari[225] = 65040040040030;
mari[226] = 40080030040040;
mari[227] = 40025015050025;
mari[228] = 55050035075035;
mari[229] = 55070050050050;
mari[230] = 70050025025025;
mari[231] = 55060035035035;
mari[232] = 70070070040030;
mari[233] = 75045045025020;
mari[234] = 55100030025040;
//
//初期化
function keisan0(form)
{
var form = document.form_keisan;
form.monster.value = 0;
form.wep1.value = 0;
form.str.value = 0;
form.tac.value = 0;
form.ana.value = 0;
form.lumb.value = 0;
form.tokkou.value = 0;
form.consec.value = 0;
form.eoone.value= 0;
form.tal01.value = 0;
form.tal02.value = 0;
form.tal03.value = 0;
form.quiv.value = 0;
form.ara.value = 0;
form.fra.value = 0;
form.cra.value = 0;
form.pra.value = 0;
form.era.value = 0;
form.damage01.value = 0;
form.damage02.value = 0;
form.damage03.value = 0;
form.damage04.value = 0;
form.damage05.value = 0;
form.damage06.value = 0;
form.damage07.value = 0;
form.damage08.value = 0;
form.damage09.value = 0;
form.damage10.value = 0;
form.damage11.value = 0;
form.damage12.value = 0;
form.damage13.value = 0;
form.damage14.value = 0;
form.damage15.value = 0;
form.damage16.value = 0;
form.damage17.value = 0;
form.damage18.value = 0;
form.damage19.value = 0;
form.damage20.value = 0;
form.armin.value = 0;
form.frmin.value = 0;
form.crmin.value = 0;
form.prmin.value = 0;
form.ermin.value = 0;
form.armax.value = 0;
form.frmax.value = 0;
form.crmax.value = 0;
form.prmax.value = 0;
form.ermax.value = 0;
form.armax2.value = 0;
form.frmax2.value = 0;
form.crmax2.value = 0;
form.prmax2.value = 0;
form.ermax2.value = 0;
form.cops.value = 0;
form.disco.value = 0;
form.evil.value = 0;
form.bushi.value = 0;
form.whirl.value = 0;
form.bard01.value = 0;
return true;
}
//計算
function keisan1(form)
{
var form = document.form_keisan;
mons = form.monster.options[form.monster.selectedIndex].value;
disco1 = form.disco.options[form.disco.selectedIndex].value;
chiv1 = form.chiv.value;
st = form.st.value;
if(st>=100){
dinc1 = Math.floor(st * 3000 + 50000) / 10000;
}
else{
dinc1 = Math.floor(st * 3000) / 10000;
}
form.dinc1.value = dinc1;
tac = form.tac.value;
if(tac>=100.0){
dinc2 = Math.floor(( tac * 1.0 + 10.0 ) * 6250) / 10000;
}
else{
dinc2 = Math.floor(tac * 6250) / 10000;
}
form.dinc2.value = dinc2;
ana = form.ana.value;
if(ana>=100.0){
dinc3 = Math.floor((ana * 1.0 + 10.0) * 5000) / 10000;
}
else{
dinc3 = Math.floor(ana * 5000) / 10000;
}
form.dinc3.value = dinc3;
lumb = form.lumb.value;
bushi1 = form.bushi.value;
whirl1 = form.whirl.value;
res1 = marm[mons];
res2 = mari[mons];
mar1 = Math.floor(res1 / Math.pow(10,12));
if(mar1 > 100)
{
mar1 = 100 - mar1;
}
mfr1 = Math.floor((res1 % Math.pow(10,12)) / Math.pow(10,9));
if(mfr1 > 100)
{
mfr1 = 100 - mfr1;
}
mcr1 = Math.floor((res1 % Math.pow(10,9)) / Math.pow(10,6));
if(mcr1 > 100)
{
mcr1 = 100 - mcr1;
}
mpr1 = Math.floor((res1 % Math.pow(10,6)) / Math.pow(10,3));
if(mpr1 > 100)
{
mpr1 = 100 - mpr1;
}
mer1 = (res1 % Math.pow(10,3));
if(mer1 > 100)
{
mer1 = 100 - mer1;
}
mar2 = Math.floor(res2 / Math.pow(10,12));
if(mar2 > 100)
{
mar2 = 100 - mar2;
}
mfr2 = Math.floor((res2 % Math.pow(10,12)) / Math.pow(10,9));
if(mfr2 > 100)
{
mfr2 = 100 - mfr2;
}
mcr2 = Math.floor((res2 % Math.pow(10,9)) / Math.pow(10,6));
if(mcr2 > 100)
{
mcr2 = 100 - mcr2;
}
mpr2 = Math.floor((res2 % Math.pow(10,6)) / Math.pow(10,3));
if(mpr2 > 100)
{
mpr2 = 100 - mpr2;
}
mer2 = (res2 % Math.pow(10,3));
if(mer2 > 100)
{
mer2 = 100 - mer2;
}
mar1 = mar1 - disco1;
mfr1 = mfr1 - disco1;
mcr1 = mcr1 - disco1;
mpr1 = mpr1 - disco1;
mer1 = mer1 - disco1;
mar2 = mar2 - disco1;
mfr2 = mfr2 - disco1;
mcr2 = mcr2 - disco1;
mpr2 = mpr2 - disco1;
mer2 = mer2 - disco1;
if(form.cops.checked){
mar1 = Math.min(mar1 * 1.0 + 10.0,100);
mfr1 = mfr1 * 1.0 - 15.0;
mcr1 = Math.min(mcr1 * 1.0 + 10.0,100);
mpr1 = mpr1 * 1.0 - 15.0;
mer1 = mer1 * 1.0;
mar2 = Math.min(mar2 * 1.0 + 10.0,100);
mfr2 = mfr2 * 1.0 - 15.0;
mcr2 = Math.min(mcr2 * 1.0 + 10.0,100);
mpr2 = mpr2 * 1.0 - 15.0;
mer2 = mer2 * 1.0;
}
form.armin.value = mar1;
form.frmin.value = mfr1;
form.crmin.value = mcr1;
form.prmin.value = mpr1;
form.ermin.value = mer1;
form.armax.value = mar2;
form.frmax.value = mfr2;
form.crmax.value = mcr2;
form.prmax.value = mpr2;
form.ermax.value = mer2;
wep1 = form.wep1.options[form.wep1.selectedIndex].value;
att1 = form.atk1.options[form.atk1.selectedIndex].value;
att2 = form.atk2.options[form.atk2.selectedIndex].value;
fra1 = form.fra.options[form.fra.selectedIndex].value;
cra1 = form.cra.options[form.cra.selectedIndex].value;
pra1 = form.pra.options[form.pra.selectedIndex].value;
era1 = form.era.options[form.era.selectedIndex].value;
cha1 = form.cha.options[form.cha.selectedIndex].value;
ara = 100 - fra1 - cra1 - pra1 - era1 - cha1;
form.ara.value = ara;
ara1 = form.ara.value;
if(wep1==1)
{
if(lumb>100.0)
{
dincl = 100.0;
}
else if(lumb==100.0)
{
dincl = 30.0;
}
else
{
dincl = Math.floor(lumb * 2000) / 10000;
}
}
else
{
dincl = 0.0;
}
form.dincl.value = dincl;
if(wep1==2)
{
if(form.quiv.checked)
{
form.quiv.value = 10.0;
}
else
{
form.quiv.value = 0.0;
}
}
else
{
form.quiv.value = 0.0;
}
quiv1 = form.quiv.value;
form.quiv1.value = quiv1;
dinc4 = form.dinc4.value;
tdi = parseFloat(dinc1) + parseFloat(dinc2) + parseFloat(dinc3) + Math.min(100.0, parseFloat(dinc4)) + parseFloat(dincl) + parseFloat(quiv1);
form.tdi.value = tdi;
att1 = Math.floor(att1 * (tdi + 100.0) / 100);
att2 = Math.floor(att2 * (tdi + 100.0) / 100);
form.att1.value = att1;
form.att2.value = att2;
tokkou = form.tokkou.options[form.tokkou.selectedIndex].value;
form.tok1.value = tokkou;
tkk1 = tokkou / 100;
if(form.evil.checked){
form.evil.value = 1.25;
}
else{
form.evil.value = 1.0;
}
evil1 = form.evil.value;
form.evil1.value = evil1 * 100;
if(form.consec.checked){
cons1 = Math.floor(Math.max(100.0, 100.0 + (chiv1 - 90.0)/2.00))/100.0;
}
else{
cons1 = 1.0;
}
form.cons1.value = Math.round(cons1 * 100);
if(form.eoone.checked){
form.eoone.value =Math.floor(Math.max(115.0, 115.0 + 0.90 * (chiv1 - 45.0)))/100;
}
else{
form.eoone.value = 1.0;
}
eoo1 = form.eoone.value;
form.eoo1.value = Math.round(eoo1 * 100);
if(form.tal01.checked){
form.tal01.value = 2.0;
}
else{
form.tal01.value = 1.0;
}
tal1 = form.tal01.value;
form.tal1.value = tal1 * 100;
tal02 = form.tal02.value;
tal2 = Math.min(1.0 + tal02 / 100 , 2.0);
form.tal2.value = tal2 * 100;
tal03 = form.tal03.value;
tal3 = 1.0 - tal03 / 100;
form.tal3.value = tal3 * 100;
bard1 = form.bard01.options[form.bard01.selectedIndex].value;
form.bard1.value = bard1;
bard2 = bard1 / 100;
mul01 = evil1 * tkk1 * cons1 * eoo1 * tal1 * tal2 * tal3 * bard2;
mul01 = Math.min(300, Math.floor(mul01 * 100));
form.mul01.value = mul01;
mul02 = evil1 * tkk1 * cons1 * eoo1 * tal1 * tal2 * tal3 * bard2 * 1.5;
mul02 = Math.min(300, Math.floor(mul02 * 100));
form.mul02.value = mul02;
mul03 = evil1 * tkk1 * cons1 * eoo1 * tal1 * tal2 * tal3 * bard2 * 0.9;
mul03 = Math.min(300, Math.floor(mul03 * 100));
form.mul03.value =mul03;
mul04 = evil1 * tkk1 * cons1 * eoo1 * tal1 * tal2 * tal3 * bard2 * 0.9;
mul04 = Math.min(300, Math.floor(mul04 * 100));
form.mul04.value = mul04;
mul05 = mul01;
form.mul05.value = mul05
mul06 = mul01;
form.mul06.value = mul06;
mul07 = evil1 * tkk1 * cons1 * eoo1 * tal1 * tal2 * tal3 * bard2 * (100.0 + bushi1 * 1.0) / 100.0;
mul07 = Math.min(300, Math.floor(mul07 * 100));
form.mul07.value = mul07;
mul08 = mul01
form.mul08.value = mul08;
mul09 = evil1 * tkk1 * cons1 * eoo1 * tal1 * tal2 * tal3 * bard2 * (100.0 + bushi1 * 1.5) / 100.0;
mul09 = Math.min(300, Math.floor(mul09 * 100));
form.mul09.value = mul09;
whirl2 = 1.0 + Math.min(1.0, Math.floor(bushi1 * bushi1 * whirl1 * whirl1 / 3600) / 100);
mul10 = evil1 * tkk1 * cons1 * eoo1 * tal1 * tal2 * tal3 * bard2 * whirl2;
mul10 = Math.min(300, Math.floor(mul10 * 100));
form.mul10.value = mul10;
con1 = Math.min(mar1, mfr1);
con1 = Math.min(con1, mcr1);
con1 = Math.min(con1, mpr1);
con1 = Math.min(con1, mer1);
con2 = Math.min(mar2, mfr2);
con2 = Math.min(con2, mcr2);
con2 = Math.min(con2, mpr2);
con2 = Math.min(con2, mer2);
con3 = Math.max(mar1, mfr1);
con3 = Math.max(con3, mcr1);
con3 = Math.max(con3, mpr1);
con3 = Math.max(con3, mer1);
if(form.consec.checked){
dam11 = att1 * (100 - con1) / 100;
dam12 = 0.0;
dam13 = 0.0;
dam14 = 0.0;
dam15 = 0.0;
dam16 = 0.0;
dam21 = att2 * (100 - con2) / 100;
dam22 = 0.0;
dam23 = 0.0;
dam24 = 0.0;
dam25 = 0.0;
dam26 = 0.0;
}
else{
dam11 = att1 * ara1 * (100 - mar1) / 10000;
dam12 = att1 * fra1 * (100 - mfr1) / 10000;
dam13 = att1 * cra1 * (100 - mcr1) / 10000;
dam14 = att1 * pra1 * (100 - mpr1) / 10000;
dam15 = att1 * era1 * (100 - mer1) / 10000;
dam16 = att1 * cha1 * (100 - con3) / 10000;
dam21 = att2 * ara1 * (100 - mar2) / 10000;
dam22 = att2 * fra1 * (100 - mfr2) / 10000;
dam23 = att2 * cra1 * (100 - mcr2) / 10000;
dam24 = att2 * pra1 * (100 - mpr2) / 10000;
dam25 = att2 * era1 * (100 - mer2) / 10000;
dam26 = att2 * cha1 * (100 - con2) / 10000;
}
dam1 = (dam11 + dam12 + dam13 + dam14 + dam15 + dam16);
dam2 = (dam21 + dam22 + dam23 + dam24 + dam25 + dam26);
damage01 = Math.floor(dam1 * mul01 / 100);
damage02 = Math.floor(dam2 * mul01 / 100);
damage03 = Math.floor(dam1 * mul02 / 100);
damage04 = Math.floor(dam2 * mul02 / 100);
damage05 = Math.floor(att1 * mul03 / 100);
damage06 = Math.floor(att2 * mul03 / 100);
damage07 = Math.floor(dam1 * mul04 / 100);
damage08 = Math.floor(dam2 * mul04 / 100);
damage09 = damage01;
damage10 = damage02;
damage11 = damage01;
damage12 = damage02;
damage13 = Math.floor(dam1 * mul07 / 100);
damage14 = Math.floor(dam2 * mul07 / 100);
damage15 = damage01;
damage16 = damage02;
damage17 = Math.floor(dam1 * mul09 / 100);
damage18 = Math.floor(dam2 * mul09 / 100);
damage19 = Math.floor(dam1 * mul10 / 100);
damage20 = Math.floor(dam2 * mul10 / 100);
form.damage01.value = damage01;
form.damage02.value = damage02;
form.damage03.value = damage03;
form.damage04.value = damage04;
form.damage05.value = damage05;
form.damage06.value = damage06;
form.damage07.value = damage07;
form.damage08.value = damage08;
form.damage09.value = damage09;
form.damage10.value = damage10;
form.damage11.value = damage11;
form.damage12.value = damage12;
form.damage13.value = damage13;
form.damage14.value = damage14;
form.damage15.value = damage15;
form.damage16.value = damage16;
form.damage17.value = damage17;
form.damage18.value = damage18;
form.damage19.value = damage19;
form.damage20.value = damage20;
return true;
}
//-->
</script>
<form name="form_keisan">
<h3>1.キャラクター特性</h3>
<table class="table01">
<tr bgcolor="#ddddff">
<td align="center" width="100">STR</td>
<td align="center" width="70"><INPUT Type="text" size="4" name="st" value="100" onchange="keisan1(form)"></td>
</tr>
<tr bgcolor="#eeeeff">
<td align="center">anatomy</td>
<td align="center"><INPUT Type="text" size="4" name="ana" value="100" onchange="keisan1(form)"></td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">tactics</td>
<td align="center"><INPUT Type="text" size="4" name="tac" value="100" onchange="keisan1(form)"></td>
</tr>
</table>
<table class="table01">
<tr bgcolor="#ddddff">
<td align="center" width="100">lumberjacking</td>
<td align="center" width="70"><INPUT Type="text" size="4" name="lumb" value="100" onchange="keisan1(form)"></td>
</tr>
<tr bgcolor="#eeeeff">
<td align="center">bushido</td>
<td align="center"><INPUT Type="text" size="4" name="bushi" value="100" onchange="keisan1(form)"></td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">chivalry</td>
<td align="center"><INPUT Type="text" size="4" name="chiv" value="100" onchange="keisan1(form)"></td>
</tr>
</table>
<br class="cle">斧系武器でlumberjackingに100より大きい数値を入力すると、クリティカル用のダメージ計算(武器ダメージ+100%)になります。
<h3>2.使用武器の基礎攻撃力、種類および属性</h3>
基礎攻撃力 :
<select name="atk1" SIZE="1" onchange="keisan1(form)">
<option value="1">1
<option value="2">2
<option value="3">3
<option value="4">4
<option value="5">5
<option value="6">6
<option value="7">7
<option value="8">8
<option value="9">9
<option value="10">10
<option value="11">11
<option value="12">12
<option value="13">13
<option value="14">14
<option value="15">15
<option value="16">16
<option value="17">17
<option value="18">18
<option value="19">19
<option value="20">20
<option value="21">21
<option value="22">22
<option value="23">23
<option value="24">24
<option value="25">25
<option value="26">26
<option value="27">27
<option value="28">28
<option value="29">29
<option value="30">30
<option value="31">31
<option value="32">32
<option value="33">33
<option value="34">34
<option value="35">35
</select>
~
<select name="atk2" SIZE="1" onchange="keisan1(form)">
<option value="1">1
<option value="2">2
<option value="3">3
<option value="4">4
<option value="5">5
<option value="6">6
<option value="7">7
<option value="8">8
<option value="9">9
<option value="10">10
<option value="11">11
<option value="12">12
<option value="13">13
<option value="14">14
<option value="15">15
<option value="16">16
<option value="17">17
<option value="18">18
<option value="19">19
<option value="20">20
<option value="21">21
<option value="22">22
<option value="23">23
<option value="24">24
<option value="25">25
<option value="26">26
<option value="27">27
<option value="28">28
<option value="29">29
<option value="30">30
<option value="31">31
<option value="32">32
<option value="33">33
<option value="34">34
<option value="35">35
<option value="36">36
<option value="37">37
<option value="38">38
<option value="39">39
<option value="40">40
</select>
<select name="wep1" SIZE="1" onchange="keisan1(form)">
<option value="0">斧、弓以外
<option value="1">斧系
<option value="2">弓系
</select>
<table class="table02">
<tr>
<td align="center" bgcolor="#f0f0f0" width="90">攻撃属性</td>
<td align="center" bgcolor="#d0d0d0" width="80">物理</td>
<td align="center" bgcolor="#ffc080" width="80">炎</td>
<td align="center" bgcolor="#80c0ff" width="80">冷気</td>
<td align="center" bgcolor="#80ffc0" width="80">毒</td>
<td align="center" bgcolor="#ffc0ff" width="80">エネルギー</td>
<td align="center" bgcolor="#cccccc" width="80">カオス</td>
</tr>
<tr>
<td align="center" bgcolor="#f0f0f0" width="80">割合</td>
<td align="center" bgcolor="#d0d0d0" width="80"><INPUT readonly TYPE="text" NAME="ara" SIZE="4" value="100" onchange="keisan1(form)">%</td>
<td align="center" bgcolor="#ffc080" width="80"><select name="fra" SIZE="1" onchange="keisan1(form)">
<option value="0">0
<option value="5">5
<option value="10">10
<option value="15">15
<option value="20">20
<option value="25">25
<option value="30">30
<option value="35">35
<option value="40">40
<option value="45">45
<option value="50">50
<option value="55">55
<option value="60">60
<option value="65">65
<option value="70">70
<option value="75">75
<option value="80">80
<option value="85">85
<option value="90">90
<option value="95">95
<option value="100">100
</select>%</td>
<td align="center" bgcolor="#80c0ff" width="80"><select name="cra" SIZE="1" onchange="keisan1(form)">
<option value="0">0
<option value="5">5
<option value="10">10
<option value="15">15
<option value="20">20
<option value="25">25
<option value="30">30
<option value="35">35
<option value="40">40
<option value="45">45
<option value="50">50
<option value="55">55
<option value="60">60
<option value="65">65
<option value="70">70
<option value="75">75
<option value="80">80
<option value="85">85
<option value="90">90
<option value="95">95
<option value="100">100
</select>%</td>
<td align="center" bgcolor="#80ffc0" width="80"><select name="pra" SIZE="1" onchange="keisan1(form)">
<option value="0">0
<option value="5">5
<option value="10">10
<option value="15">15
<option value="20">20
<option value="25">25
<option value="30">30
<option value="35">35
<option value="40">40
<option value="45">45
<option value="50">50
<option value="55">55
<option value="60">60
<option value="65">65
<option value="70">70
<option value="75">75
<option value="80">80
<option value="85">85
<option value="90">90
<option value="95">95
<option value="100">100
</select>%</td>
<td align="center" bgcolor="#ffc0ff" width="80"><select name="era" SIZE="1" onchange="keisan1(form)">
<option value="0">0
<option value="5">5
<option value="10">10
<option value="15">15
<option value="20">20
<option value="25">25
<option value="30">30
<option value="35">35
<option value="40">40
<option value="45">45
<option value="50">50
<option value="55">55
<option value="60">60
<option value="65">65
<option value="70">70
<option value="75">75
<option value="80">80
<option value="85">85
<option value="90">90
<option value="95">95
<option value="100">100
</select>%</td>
<td align="center" bgcolor="#cccccc" width="80"><select name="cha" SIZE="1" onchange="keisan1(form)">
<option value="0">0
<option value="5">5
<option value="10">10
<option value="15">15
<option value="20">20
<option value="25">25
<option value="30">30
<option value="35">35
<option value="40">40
<option value="45">45
<option value="50">50
<option value="55">55
<option value="60">60
<option value="65">65
<option value="70">70
<option value="75">75
<option value="80">80
<option value="85">85
<option value="90">90
<option value="95">95
<option value="100">100
</select>%</td>
</tr>
</table>
<h3>3.モンスター・攻撃対象の抵抗値</h3>
<select name="monster" size="1" onchange="keisan1(form)">
<optgroup label="基準抵抗値">
<option value="0">全抵抗値0
<option value="1">全抵抗値10
<option value="2">全抵抗値20
<option value="3">全抵抗値30
<option value="4">全抵抗値40
<option value="5">全抵抗値50
<option value="6">全抵抗値60
<option value="7">全抵抗値70
<option value="8">ER75、他All70
<option value="9">全抵抗値80
<optgroup label="Boss, Champion">
<option value="10">Osiredon
<option value="11">Corgul
<option value="12">Premival Lich
<option value="13">Abyssal Infernal
<option value="14">Slasher of Veils
<option value="15">Stygian Dragon
<option value="16">Medusa
<option value="17">Navery night-eyes
<option value="18">Niporailem
<option value="19">Chief Paroxysmus
<option value="20">Dread Horn
<option value="21">Lady Melisande
<option value="22">Shimmering Effusion
<option value="23">Travesty
<option value="24">Monstrous Interred Grizzle
<option value="25">Serado the Awakened
<option value="26">Barracoon the Piper
<option value="27">Neira the Necro.
<option value="28">Mephitis
<option value="29">Semidar
<option value="30">Rikktor
<option value="31">Lord Oaks
<option value="32">Silvani
<option value="33">The Harrower
<option value="34">The True Harrower
<option value="35">Bone Daemon
<option value="36">Darknight Creeper
<option value="37">Flesh Renderer
<option value="38">Impaler
<option value="39">Shadow Knight
<option value="40">Abyssmal Horror
<option value="41">Dark Father
<option value="42">acid elemental (renowned)
<option value="43">ancient lich (renowned)
<option value="44">devourer of souls (renowned)
<option value="45">fire daemon (renowned)
<option value="46">fire elemental (renowned)
<option value="47">wyvern (renowned)
<option value="48">pixie (renowned)
<option value="49">goblin mage (renowned)
<option value="50">goblin alchemist (renowned)
<option value="51">skeletal dragon (renowned)
<option value="52">rakktavi (renowned)
<option value="53">vitavi (renowned)
<option value="54">tikitavi (renowned)
<optgroup label="Ter Mur, Abyss, Underworld">
<option value="66">pit fiend
<option value="67">fairy dragon
<option value="68">clockwark scorpion
<option value="69">clan chitter assistant
<option value="70">clan chitter tinkerer
<option value="71">clan ribbon plague rat
<option value="72">clan ribbon supplicant
<option value="73">clan ribbon courtier
<option value="74">clan scratch savage wolf
<option value="75">clan scratch scrounger
<option value="76">clan scratch henchrat
<option value="77">acid slug
<option value="78">skeletal lich
<option value="79">fire ant
<option value="80">fire daemon
<option value="81">lava elemental
<option value="82">coral snake
<option value="83">maddening horror
<option value="84">high plains boura
<option value="85">ruddy boura
<option value="86">lowland boura
<option value="87">slith
<option value="88">stone slith
<option value="89">toxic slith
<option value="90">kepetch
<option value="91">kepetch ambusher
<option value="92">raptor
<option value="93">skree
<option value="94">putrid undead gargoyle
<option value="95">gargoyle shade
<option value="96">effete putrid gargoyle
<option value="97">effete undead gargoyle
<option value="98">putrid undead guardian
<option value="99">leather wolf
<option value="100">trapdoor spider
<option value="101">treefellow guardian
<option value="102">rotworm
<option value="103">bloodworm
<option value="104">gremlin
<option value="105">gray goblin
<option value="106">gray goblin keeper
<option value="107">gray goblin mage
<option value="108">green goblin
<option value="109">green goblin scout
<option value="110">green goblin alchemist
<option value="111">iron beetle
<option value="112">wolf spider
<option value="113">sentinel spider
<option value="114">tangling roots
<option value="115">greater poison elem
<optgroup label="ML Monsters">
<option value="55">Abscess
<option value="56">Coil
<option value="57">Saliva
<option value="58">Tangle
<option value="59">Thrasher
<option value="60">Putrefier
<option value="61">Swoop
<option value="62">Gnaw
<option value="63">Irk, Guile, Spite
<option value="64">Lady Lissith, Sabrix, Silk
<option value="65">Malefic, Virulent
<option value="116">crystal daemon
<option value="117">crystal hydra
<option value="118">crystal sea serpent
<option value="119">crystal vortex
<option value="120">crystal lattice seeker
<option value="121">unfrozen mummy
<option value="122">Lady Jennifer
<option value="123">Lady Marai
<option value="124">Sir Patrick
<option value="125">Red Death
<option value="126">Grobu
<option value="127">Lurg
<option value="128">troglodyte
<option value="129">minotaur
<option value="130">minotaur scout
<option value="131">minotaur captain
<option value="132">tormented minotaur
<option value="133">Meraktus
<option value="134">Miasma
<option value="135">Pyre
<option value="136">reptalon
<option value="137">Rend
<option value="138">satyr
<option value="139">dryad
<option value="140">insane dryad
<option value="141">changeling
<option value="142">bulbous putrification
<option value="143">corporeal brume
<option value="144">fetid essence
<option value="145">mantra effervencene
<optgroup label="Tokuno Monsters">
<option value="146">bake kitsune
<option value="147">deathwatch beetle
<option value="148">deathwatch beetle hatchling
<option value="149">fan dancer
<option value="150">fire beetle
<option value="151">gaman
<option value="152">hiryu
<option value="153">lesser hiryu
<option value="154">kappa
<option value="155">kaze kemono
<option value="156">Rai-ju
<option value="157">lady of the snow
<option value="158">oni
<option value="159">revenant lion
<option value="160">rune beetle
<option value="161">tsuki wolf
<option value="162">fire rabbit
<option value="163">yamandon
<option value="164">yomotsu warrior
<option value="165">yomotsu priest
<option value="166">yomotsu elder
<optgroup label="Classic Monsters">
<option value="167">dragon
<option value="168">shadow wyrm
<option value="169">white wyrm
<option value="170">ancient wyrm
<option value="171">skeletal dragon
<option value="172">serpentine dragon
<option value="173">wyvern
<option value="174">drake
<option value="175">juka lord
<option value="176">juka mage
<option value="177">juka warrior
<option value="178">ophidian knight
<option value="179">ophidian matriarch
<option value="180">ophidian justicar
<option value="181">ophidian shaman
<option value="182">silver serpent
<option value="183">lava serpent
<option value="184">giant ice serpent
<option value="185">giant serpent
<option value="186">sea serpent
<option value="187">deep sea serpent
<option value="188">daemon
<option value="189">barlon daemon
<option value="190">ice fiend
<option value="191">succubus
<option value="192">devourer of souls
<option value="193">flame gargoyle
<option value="194">lich
<option value="195">lich lord
<option value="196">ancient lich
<option value="197">rotting corpse
<option value="198">mummy
<option value="199">blood elemental
<option value="200">poison elemental
<option value="201">ice elemental
<option value="202">snow elemental
<option value="203">acid elemental
<option value="204">crystal elemental
<option value="205">fire elemental
<option value="206">water elemental
<option value="207">air elemental
<option value="208">earth elemental
<option value="209">wanderer of the void
<option value="210">efreet
<option value="211">sand vortax
<option value="212">orc blute
<option value="213">arctic ogre lord
<option value="214">ogre lord
<option value="215">titan
<option value="216">cyclopean warrior
<option value="217">meer eternal
<option value="218">terathan avenger
<option value="219">terathan matriarch
<option value="220">dread spider
<option value="221">ethereal warrior
<option value="222">phoenix
<option value="223">kraken
<option value="224">leviathan
<option value="225">nightmare
<option value="226">fire steed
<option value="227">bog thing
<option value="228">plague beast
<option value="229">elder gazer
<option value="230">exodus minion
<option value="231">exodus overseer
<option value="232">betrayer
<option value="233">blackthorn juggernaut
<option value="234">golem
</select>
<table class="table02">
<tr>
<td align="center" bgcolor="#f0f0f0" width="90"> </td>
<td align="center" bgcolor="#d0d0d0" width="80">物理</td>
<td align="center" bgcolor="#ffc080" width="80">炎</td>
<td align="center" bgcolor="#80c0ff" width="80">冷気</td>
<td align="center" bgcolor="#80ffc0" width="80">毒</td>
<td align="center" bgcolor="#ffc0ff" width="80">エネルギー</td>
</tr>
<tr>
<td align="center" bgcolor="#f0f0f0" width="90">選択Monster</td>
<td align="center" bgcolor="#d0d0d0" width="80"><input class="readtext" readonly type="text" name="armin" size="2" value="0">~<input class="readtext" readonly type="text" name="armax" size="2" value="0"></td>
<td align="center" bgcolor="#ffc080" width="80"><input class="readtext" readonly type="text" name="frmin" size="2" value="0">~<input class="readtext" readonly type="text" name="frmax" size="2" value="0"></td>
<td align="center" bgcolor="#80c0ff" width="80"><input class="readtext" readonly type="text" name="crmin" size="2" value="0">~<input class="readtext" readonly type="text" name="crmax" size="2" value="0"></td>
<td align="center" bgcolor="#80ffc0" width="80"><input class="readtext" readonly type="text" name="prmin" size="2" value="0">~<input class="readtext" readonly type="text" name="prmax" size="2" value="0"></td>
<td align="center" bgcolor="#ffc0ff" width="80"><input class="readtext" readonly type="text" name="ermin" size="2" value="0">~<input class="readtext" readonly type="text" name="ermax" size="2" value="0"></td>
</tr>
</table>
Corpse Skin [Necromancy] : <INPUT Type="checkbox" name="cops" value="yes" onclick="keisan1(form)">使用
<br>不調和 [Discordance] : <select name="disco" SIZE="1" onchange="keisan1(form)">
<optgroup label="スキル(低下量)">
<option value="0">0~4.9 (-0)
<option value="1">5.0~9.9 (-1)
<option value="2">10.0~14.9 (-2)
<option value="3">15.0~19.9 (-3)
<option value="4">20.0~24.9 (-4)
<option value="5">25.0~29.9 (-5)
<option value="6">30.0~34.9 (-6)
<option value="7">35.0~39.9 (-7)
<option value="8">40.0~44.9 (-8)
<option value="9">45.0~49.9 (-9)
<option value="10">50.0~54.9 (-10)
<option value="11">55.0~59.9 (-11)
<option value="12">60.0~64.9 (-12)
<option value="13">65.0~69.9 (-13)
<option value="14">70.0~74.9 (-14)
<option value="15">75.0~79.9 (-15)
<option value="16">80.0~84.9 (-16)
<option value="17">85.0~89.9 (-17)
<option value="18">90.0~94.9 (-18)
<option value="19">95.0~99.9 (-19)
<option value="20">100.0~102.4 (-20)
<option value="21">102.5~104.9 (-21)
<option value="22">105.0~107.4 (-22)
<option value="23">107.5~109.9 (-23)
<option value="24">110.0~112.4 (-24)
<option value="25">112.5~114.9 (-25)
<option value="26">115.0~117.4 (-26)
<option value="27">117.5~119.9 (-27)
<option value="28">120.0 (-28)
<option value="7">MAX難易度 (-7)
<option value="14">MAX難易度 (-14)
</select>
<h3>4.武器ダメージ増加、ダメージ修正項目</h3>
プロテクトおよびDragon Bardingは、モンスターの直接攻撃によるダメージを計算するときに使用します。
<table class="table01">
<tr bgcolor="#f0f0f0">
<td align="center" width="180">武器ダメージ増加項目</td>
<td align="center" width="90">増加量</td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">STR</td>
<td align="center">+<input class="readtext" readonly type="text" name="dinc1" size="5" value="0" onchange="keisan1(form)">%</td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">tactics</td>
<td align="center">+<input class="readtext" readonly type="text" name="dinc2" size="5" value="0" onchange="keisan1(form)">%</td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">anatomy</td>
<td align="center">+<input class="readtext" readonly type="text" name="dinc3" size="5" value="0" onchange="keisan1(form)">%</td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">lamberjacking</td>
<td align="center">+<input class="readtext" readonly type="text" name="dincl" size="5" value="0" onchange="keisan1(form)">%</td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">Quiver <INPUT Type="checkbox" name="quiv" value="yes" onclick="keisan1(form)">使用</td>
<td align="center">+<input class="readtext" readonly type="text" name="quiv1" size="5" value="0" onchange="keisan1(form)">%</td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">武器ダメージ+プロパティ</td>
<td align="center">+<input type="text" name="dinc4" size="5" value="0" onchange="keisan1(form)">%</td>
</tr>
<tr bgcolor="#bbbbff">
<td align="center">武器ダメージ増加合計</td>
<td align="center">+<input class="readtext" readonly type="text" name="tdi" size="5" value="0" onchange="keisan1(form)">%</td>
</tr>
<tr bgcolor="#99bbff">
<td align="center"><img src="attackpower.gif" alt="" class="img01">武器攻撃力</td>
<td align="center">
<input class="readtext" readonly type="text" name="att1" size="2" value="0">~<input class="readtext" readonly type="text" name="att2" size="2" value="0">
</td>
</tr>
</table>
<table class="table01">
<tr bgcolor="#f0f0f0">
<td align="center" width="140">項 目</td>
<td align="center" width="120">適用</td>
<td align="center" width="90">ダメージ修正</td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">特効 [武器]</td>
<td align="center"><select name="tokkou" SIZE="1" onchange="keisan1(form)">
<option value="100">未使用
<option value="300">単一
<option value="200">種族系
</select></td>
<td align="center">×<input class="readtext" readonly type="text" name="tok1" size="3" value="100" onchange="keisan1(form)">%</td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">特効 [talisman]</td>
<td align="center"><INPUT Type="checkbox" name="tal01" value="yes" onclick="keisan1(form)">使用</td>
<td align="center">×<input class="readtext" readonly type="text" name="tal1" size="3" value="100" onchange="keisan1(form)">%</td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">キラー [talisman]</td>
<td align="center"><INPUT Type="text" size="3" name="tal02" value="0" onchange="keisan1(form)">%</td>
<td align="center">×<input class="readtext" readonly type="text" name="tal2" size="3" value="100" onchange="keisan1(form)">%</td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">consecrate weapon</td>
<td align="center"><INPUT Type="checkbox" name="consec" value="yes" onclick="keisan1(form)">使用</td>
<td align="center">×<input class="readtext" readonly type="text" name="cons1" size="3" value="100" onchange="keisan1(form)">%</td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">Enemy of One</td>
<td align="center"><INPUT Type="checkbox" name="eoone" value="yes" onclick="keisan1(form)">使用</td>
<td align="center">×<input class="readtext" readonly type="text" name="eoo1" size="3" value="100" onchange="keisan1(form)">%</td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">Evil Omen</td>
<td align="center"><INPUT Type="checkbox" name="evil" value="yes" onclick="keisan1(form)">使用</td>
<td align="center">×<input class="readtext" readonly type="text" name="evil1" size="3" value="100" onchange="keisan1(form)">%</td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">プロテクト [talisman]</td>
<td align="center"><INPUT Type="text" size="3" name="tal03" value="0" onchange="keisan1(form)">%</td>
<td align="center">×<input class="readtext" readonly type="text" name="tal3" size="3" value="100" onchange="keisan1(form)">%</td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">Dragon Barding</td>
<td align="center"><select name="bard01" SIZE="1" onchange="keisan1(form)">
<option value="100">未使用
<option value="90">標準品
<option value="80">高品質
<option value="88">Paroxysmus'
</select>
<td align="center">×<input class="readtext" readonly type="text" name="bard1" size="3" value="100" onchange="keisan1(form)">%</td>
</tr>
</table>
<br class="cle">
<h3>5.ダメージ計算結果</h3>
<table class="table02">
<tr bgcolor="#f0f0f0">
<td align="center" width="250">攻撃方法</td>
<td align="center" width="120">ダメージ修正</td>
<td align="center" width="200">最終ダメージ</td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">通常攻撃</td>
<td align="center"><input class="readtext" readonly type="text" name="mul01" size="3" value="100" onchange="keisan1(form)">%</td>
<td align="center"><input class="readtext" readonly type="text" name="damage01" size="3" value="0">~ <input class="readtext" readonly type="text" name="damage02" size="3" value="0"></td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">crushing blow</td>
<td align="center"><input class="readtext" readonly type="text" name="mul02" size="3" value="100" onchange="keisan1(form)">%</td>
<td align="center"><input class="readtext" readonly type="text" name="damage03" size="3" value="0">~ <input class="readtext" readonly type="text" name="damage04" size="3" value="0"></td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">armor ignore</td>
<td align="center"><input class="readtext" readonly type="text" name="mul03" size="3" value="100" onchange="keisan1(form)">%</td>
<td align="center"><input class="readtext" readonly type="text" name="damage05" size="3" value="0">~ <input class="readtext" readonly type="text" name="damage06" size="3" value="0"></td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">double strike(1st + 2nd)</td>
<td align="center"><input class="readtext" readonly type="text" name="mul04" size="3" value="100" onchange="keisan1(form)">% +<input class="readtext" readonly type="text" name="mul05" size="3" value="100" onchange="keisan1(form)">%</td>
<td align="center"><input class="readtext" readonly type="text" name="damage07" size="3" value="0">~ <input class="readtext" readonly type="text" name="damage08" size="3" value="0">
+ <input class="readtext" readonly type="text" name="damage09" size="3" value="0">~ <input class="readtext" readonly type="text" name="damage10" size="3" value="0"></td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">momentum strike(1st[生存] + 2nd)</td>
<td align="center"><input class="readtext" readonly type="text" name="mul06" size="3" value="100" onchange="keisan1(form)">% +<input class="readtext" readonly type="text" name="mul07" size="3" value="100" onchange="keisan1(form)">%</td>
<td align="center"><input class="readtext" readonly type="text" name="damage11" size="3" value="0">~ <input class="readtext" readonly type="text" name="damage12" size="3" value="0">
+ <input class="readtext" readonly type="text" name="damage13" size="3" value="0">~ <input class="readtext" readonly type="text" name="damage14" size="3" value="0"></td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">momentum strike(1st[撃破] + 2nd)</td>
<td align="center"><input class="readtext" readonly type="text" name="mul08" size="3" value="100" onchange="keisan1(form)">% +<input class="readtext" readonly type="text" name="mul09" size="3" value="100" onchange="keisan1(form)">%</td>
<td align="center"><input class="readtext" readonly type="text" name="damage15" size="3" value="0">~ <input class="readtext" readonly type="text" name="damage16" size="3" value="0">
+ <input class="readtext" readonly type="text" name="damage17" size="3" value="0">~ <input class="readtext" readonly type="text" name="damage18" size="3" value="0"></td>
</tr>
<tr bgcolor="#ddddff">
<td align="center">whirl wind 巻き込み<INPUT Type="text" size="2" name="whirl" value="1" onchange="keisan1(form)">体</td>
<td align="center"><input class="readtext" readonly type="text" name="mul10" size="3" value="100" onchange="keisan1(form)">%</td>
<td align="center"><input class="readtext" readonly type="text" name="damage19" size="3" value="0">~ <input class="readtext" readonly type="text" name="damage20" size="3" value="0"></td>
</tr>
</table>
<br class="cle">
</form>
</BODY>
</HTML>
}}
**コメント
#pcomment(reply)